antimatter dimensions guide

Effarig level 8 unlocks Nameless memories. If all else fails, try doing a GS run to bank BH time. (Doing it this early spends a lot of time, but you most likely can complete with 0 RGs with a bit of pushing after eternity challenge 9 completion 4, you don't have to wait for all those galaxies). In Challenge 8 get to 5 Dimensional Boosts to unlock the prized feature (Dimensional Sacrifice). Over 400 TT, 110,000+ eternities, total antimatter made is over 1e2,500,000, and can get over 1e12,500 IP. is some constant) - you will need the help of powerful boosts such as Antimatter Galaxies to more closely achieve an exponential Antimatter growth. If you're not active, keep it on buy until 10. - Username5243 (I agree with this - lilk0408). Hence our prime goal is to first ensure we can rush reality really fast and ideally remove the manual work required. OR: To get the achievement, turn off autobuyers, start a new eternity, and enter Automatic Big Crunches challenge (C12). (Otherwise, it is useless to buy any less than 10 dimensions at once, because they will be growing so fast from the dimensions above them that only the 2x multiplier for completing a set of 10 matters.). Also, when sharing saves from the game, it is advised you use textbin.net as you can quickly and easily transfer saves. Optimal RM Effarigs are 'Game Speed, Achievement, AM Prod, one more' (Buy 10 > ALL > xRM). If you want to keep doing progress, import this build in Time Studies tab: (At this point, you should have a time studies setup like this), 11,21,31,41,51,22,32,42,33,61,62,72,82,92,102,73,83,93,103,111,121,131,141,151,161,162,171,181,191,192,193,211,212,213,214,201,72,82,92,102,222,224,226,228,232,234|0. The premise of Antimatter Dimensions is to accumulate, well, antimatter. Buy a Galaxy without Sacrificing. Replicanti speed also plays into this, so it's also a must. (Note: this is slightly harder now as the reality update made matter rise faster, but still pretty easy at this stage), Eighth Dimension Autobuyer (C8): Once you boost the first time and unlock Dimensional Sacrifice, keep doing it every time it hits double. Recommended for: early Realities (speeds many slow sections up including EC11, pre-eternity and Dilation), empowering other effects from Replication Glyphs. Patashu's Antimatter Dimensions Guide. Swap 224 for 223, and get 226. In this case, do a 36 galaxy run (takes 4-5 hours) and you will earn ~6.8e57 IP all at once! NB: I think this challenge changed during the reality update. Teresa level 10 unlocks additional boosts to glyphs that are added upon reaching certain sacrifice thresholds, so you'll also want to rechallenge Teresa every so often as well. Also, while you're doing EC1, go to the infinity challenges tab and start an IC of your choosing - this gets you the achievement "I wish I had gotten 7 eternities" - and then exit the IC. If you can't buy any more upgrades/TTs, you probably need to do more ECs, or grind for more progress and TT if some ECs may be difficult. Use fast realities to fill up alchemy resources, while longer runs increase the alchemy resource caps. Replicanti(no glyph level as thats useless for relic shards)/infinity(ID power + conversion rate + doesnt matter what else)/power(anything)/time(game speed+TD power+anything)/dilation(any). A generally strong pick that entirely affects ADs. With your upcoming IP, get the upgrade Increase the multiplier for buying 10 dimensions 2x 2.2x for 1 IP, then go down the rest of the second column to get Antimatter Galaxies are twice as effective. When will it be enough? You have 6 'challenges' with 6 completions each. Hitchhiker's Guide to Reality Reality for 1.8e308 Reality Machines without having any Charged Infinity Upgrades, having any equipped Glyphs . Once glyphs appear - click reality button, if there is anything that is decent - wait until leveling of glyph starts to slow down and disable automator by pressing U. This is the most important feature and allows you to essentially get more glyph levels! Separated from glyph instability. At this point, you should be able to start Eternity Challenge 1. Singularities are accompanied by Singularity Milestones (SM) which give you buffs like lowering DMD upgrade costs or multiplying your DE and DM production. Also, if you don't have the achievement "Popular music" yet, you may want to get it at this point, because without that achievement, replicanti galaxies will reset replicanti amount to 1, and thus reset the effect of TS233, making EC11 completions take much longer. This reality is more of a puzzle than actual challenge, so solution makes it pretty easy. The Break Infinity tab will now allow you to break Infinity and get more upgrades. Eternity Challenge 7, at least 171 Time Theorems. save. As usual, go for a fast Infinity by placing your Autoclicker on Max All (or holding M), or using your finger or an object to hold the key if possible, taking it off to Dimension Boosts and for Antimatter Galaxy 1. You will gain 1 Glyph upon reality, with a choice of 4 when you have the START perk. Antimatter Dimensions is an Idle Incremental game with multiple layers of unlocks, prestige, and achievements. 3) For runs in dilation between first and second black hole - use a build of: Outside of blackhole it's better to use active branch. Usually this is just weaker than the AD power effect, since the AD power effect will apply after ADs are multiplied by IDs anyway. Teresa: errtp -> erppp (Teresa 10) -> epppp (Teresa 16). You should skyrocket to ~e18 pretty fast as you sacrifice each glyph a few times and upgrade stuff and farm glyphs again (go for level 500 at least). Second best is 'Achievement, Buy 10, AM Prod, one more'. The reward, however, is similar to Time Study 143. Manually perform dimensional sacrifice every time a boost/galaxy isn't immediately bought, and otherwise wait. Antimatter is distance, First Dimensions are speed (they increase your distance (Antimatter) linearly over time), Second Dimensions are acceleration (increasing your speed (First Dimensions) linearly over time, thereby increasing distance (Antimatter) by Make sure you do the 1e400 IP first eternity unlock, it's an important one as the "start with 100 eternities" upgrade is huge. Once you get glyph instability - you should be getting ~3.3-3.5k glyph levels with line 10 being 3s. Glyph builds to use in this channel outside of Ra: RM: eprrt -> erppi (Teresa 8) -> eppii/epppi (Teresa 10) -> epppi (Teresa 12/e43 sac). Music glyphs can also be a substitute if you're looking for a specific glyph and don't need it to be at maximum strength, you just need to have it period - you can get them faster than GL runs. 7. This is a 50x multiplier, and will be important for getting ID3. (this is no longer the case since the reality update made stuff a lot cheaper so just buy everything you can in infinity dimensions, IP multipliers and break infinity upgrades, and you'll be good.). (According to the EC guideline chart), EC10x2 (EP: 9.12e207 (can definitely be lowered, and requires at least 1e120 EP), 1,897TT | Goal: 1e3300 IP): Grind for more infinities and check to see if you can reach the goal, along with preparing enough EP. You get one every 2 levels of Teresa. You should have done this already, but this is the last point in the game where you can minimize challenge times before you eternity. And in general more infs means a better bonus from EC10, so essentially this is an indirect TD multiplier bonus later in each Reality. To grind for more EP, you will have to occasionally change the time study tree (find out which combination of time studies works best). Grind eternities, you need a minimum of 20,000 to unlock your first EC1, and can go up to 100,000 to reach the softcap of Eternity Upgrade 2. Our usual hybrid glyph build now 'sucks' and does essentially nothing. Replicanti galaxies are important as well. Easy strategy: Sacrifice at a set amount that is at least double. Why care about tickspeed it's not included in the cost escalator any more etc.) You should aim for under 10 seconds. Once you swap back to normal runs with 6 IP under your belt, normal runs will start taking less than an hour each. Try each of these strategies. If you get one - it will likely take a LONG time to improve it. For most of the time in this segment, it's optimal to use the H trick: Hold down M, D and G and hit H to continually max all, buy dimboosts and buy galaxies as soon as they're affordable. When you reach Infinity, the world will collapse in itself due to an excess in antimatter. Stuck? It requires about x5 as much stored black hole time but can 'idle' to finish because it has effarig glyph in the build, so it's more intuitive to find.). Armageddon when you are able to crunch using the z hotkey to get your last bit of remnants for a while. Around this point, medium (30-60min) runs are giving you 1-2 OoM more IP and overnight runs are giving you 9-12 OoM more IP. However, at the start of the game, it still does not rise exponentially over time (your antimatter rises like About this game. You'll earn something like 200,000 infinitied stat every 5 seconds, so in 40 minutes to an hour you'll have the 100 million infinities you need. In replicanti - you want to get replicanti bonus to glyph level increase as one of effects for glyph level farming, and replication speed for other purposes. Eternity Challenge 8, completion 3 (1.06e56 EP, 482TT, you could even do it at 8.71e55 EP, 474TT, done with 5 galaxies at these numbers) (Goal: 1e3100 IP): No replicanti galaxies needed, simply have your points allocated to generating replicanti rather than the galaxies. Infinity glyphs are okay to use for RMs if you happen to roll a particularly good one or you haven't gotten anything better yet, but generally you won't want to use them for long unless you need an effect for a particular upgrade. Faster Replicanti has a lot of bonuses - it means quicker progress through the eternity phase and in many ECs (notably, in EC11), it means a much quicker Replicanti phase pre-eternity, and it means getting far more Replicanti post TS192 for bigger ID and TD multipliers. {\displaystyle t^{a}} If you use the right glyph effects, then even GL200 trash, e7-e8 sac e14 RM can work! You could also do this with macro/autoclicker strategies. You will gain a few hundred orders of magnitude of antimatter with each new TD and that is it. You can complete it's second run (Goal: 1e2000 IP) via TD/Idle around e69 EP (30-60 minutes), and the third run (Goal: 1e2250 IP) with TD/Active (2.51e78 EP, 669TT). Matter rises 20x faster than in Challenge 11, tickspeed boost is / (tickspeed/1000)^0.0005. (Also, what do you want to spend your stored time on at this point?). While doing ECs, you'll sometimes want to do a long run for more TT. You then should be able to do EC5x3, followed by EC3x5, EC2x4 and EC6x3. This is sort of an important thing to do, because after study 181 is more expensive time studies (and endgame), which will require more EP and other resources. Good for farming glyph sacrifice. 375 comments. Then the game will be much faster while automated (holding M still makes it slightly faster though). When you have enough IP (preferably at least 1e45 IP), at least 1e11000 total antimatter and are ready, you can finally begin Infinity Challenge 2. This layer is completed once you perform an Infinity. Also note your Replicanti Mult is buffing IDs. Infinity Power conversion rate: 7 > 7 + X [ ] - This effect unfortunately kinda sucks at this point in the game. It might be slightly worse, but in later channels it will be slightly better. Finally, there is a button that lets you spend IP to reduce the current interval by 40%, finally capping at 0.1 seconds for around 64 IP (may vary depending on the autobuyer). This also has to do with enough progression and EP. Section 1 - under 1e308 antimatter (pre infinity) You will start with 10 Antimatter. An ~lvl 50 with 70% will be somewhat stronger than level 150 with ~30%. Replicanti multiplier power +X [ ] - This effect increases how much Replicanti affects IDs (and after Dilation, TDs). Eternity/second and Infinity/second are a big boost as well removing the annoyance of farming those. This makes it much less complex than it might seem. At level 5, you may want to do another cycle of RM farming to increase the boost to memories. EC11x1: (EP: 7.20e421, TT: 4,164 | Goal: 1e450 IP): Using the setup 11,22,21,33,31,32,42,41,51,61,62,71,81,91,101,111,121,131,141,151,161,162,171,181,191,192,193,213,212,211,222,231|11, with some time (and big crunches), you will be able to get to 1e450 IP in a minute. Set Automatic Dimboosts to 4 max dimboosts and 8 galaxies to always dimboost, Automatic Galaxies to 10 and disable Automatic Big Crunch. First Dilation (and before 3 paths upgrade) (with 1M eternities, uses ID+TD/active, may require a crunch or two) Don't forget to reenable it the moment you complete this. The suggested EP and TT are sort of required for when you can finish the challenge, but if you ever can beat it with lower EP and TT than the suggested amount, the suggestions should be updated (post in comments). It might be good to supplement your reading with that picture. You should have ~+4% rarity which is neat. Here is when to use each path: Use the Passive (middle) path when farming EP. It is really fast if you do it right, but it may not be the first time, as you may have to learn. I managed to get 3e18 sacrifice. Note: Once you have e2350 or more EP (should be doable with the eternity-ing every 10 OoMs of EP strat), 1e14 DT on hand for the IP multiplier and every dilation upgrade costing 1e14 DT or less, you will be able to get "Unique snowflakes" (don't get RGs) and "Now you're thinking with dilation". Tachyon Galaxy threshold multiplier X [ ] - The other very good Dilation glyph effect, this helps push your TG total up significantly higher than it otherwise would be. As previously - more effects is nearly always better. Automatic DimBoosts Autobuyer: It has two fields - Max dimboosts (formerly max 8ths used on reset), and Galaxies required to always Dimboost. At this part of the game, you are basically playing the waiting game to 1e308 IP, as runs are now much slower than before as you have to wait for replicanti to build up. (You can also do Dimensional Sacrifices, but its boost isn't enough for a significant timesave, especially at your current state, so the "I don't believe in gods" achievement will be trivial) Your Autobuyers for DimBoosts, Galaxies and Big Crunches will save time by sometimes clicking the buttons for you. The glyphs to use will be discussed in the next section! You can also grind banked infinities while doing this achievement, which should land you close to No ethical consumption depending on how much EP and TT you have. (There is not a purpose for grinding for Eternities after this point), EC7x5 (EP: 1e120, 1,159TT | Goal: 1e4120 IP) should be done after completing EC10 once, since it is sort of really difficult to get enough IP before EC10. x4 replicanti: 3 of them are speed/DT per replicanti/glyph level. There are 2 things to keep in mind, 1. However, due to the free galaxy, your antimatter still increases by about 1000 orders of magnitude right away. Eg. You'll find that your Achievements give substantial bonuses, including starting with 5e25 AM each Infinity and 16x IP gain, which has been already seen before in previous infinities, but now will include the 1st eternity addition of an IP autobuyer (as for getting the eternity milestone), which will be automatically buying IP multiplier upgrades, and there will be more quality of life additions as you get more milestones (up to the 1000 eternities milestone). On mobile, everything is stacked on top of each other, and on web, everything is under a button. The Singularity autobuyer only activates upon reaching a threshold above the cap, however, so manual buying is preferred if you want the best Singularity gain rate. When you hit 1e100 EP, the purchases for the eternity multipliers start to slow down, as they have increased in price. However, you don't stop at 1.80e308 EP, and there is more content after 1.80e308 EP. If there is nothing you are interested in - reality instantly not to waste time. If another editor wishes to delete it, I invite them to. You will lose all previous progress (except achievements and statistics, that includes challenge times) in exchange for eternity points (1 EP if you eternitied with 1.79e308 IP), which increases with more IP. Ra consists of 25 memories of 4 previous Cel for a total of 100. Redo Glyph Shards, Teresa and Sac. Go to options and change your notation to Scientific or Logarithm. The game has become more focused on being idle when you get to this point and more about Infinity Dimensions, so you may as well set bulk dimboost amount to 1 as all progress is gated by Replicanti/ID growth anyway, but it's up to you if you really want to, since it will make shorter runs slightly longer if bulk dimboost amount is 1 at all times. At this point, your Dimension bulk purchases should be at minimum 128x. Once you have completed the Tickspeed Autobuyer Challenge and all the others, By this point, you can unlock the following achievements: Nice job! Complete the 3rd Antimatter Dimension Autobuyer challenge (C3) in 10 seconds or less. 3 multipliers: achievement/buy 10/all dimension multi - all of those multiply whatever they are told. Around Lv low 31k Glyphs, you can try unlocking the Imaginary Upgrade Total Termination. This section is a bit RNG heavy. Multiply Dilated Time gain by X [ ] - The most obvious Dilation glyph effect, this is a very strong and useful bonus. NOTE: The optimal RM Effarig has changed! You can try without, but you should be using it for the fastest completions. Automatic Dimension Boosts to "activate every .2 seconds" and "only Dimboost to unlock new Dimensions until 35 Galaxies", Now just wait until the challenge completes, should just take a few minutes, and your galaxies should steadily increase until the challenge is done. I have seen the later stages so I have come up with the fastest way to prog. The game still feels very "active" at this point, but hang in there. In particular, xRM is still good but no longer the most important effect. Your first priority is to improve your glyph farm build itself - any rarity with correct stats is a good start. Use the GL charged infinity upgrades. Again, we are not doing any boosts at all - only buying 6 galaxies, waiting a second, then cashing in all of our IP. I usually found getting a sixth galaxy takes some time early post-break but this is just my experience. Sacrifice, buy 1 First Dimension and 10 of the rest of the Dimensions, and then buy Second Dimensions in groups of 10 until its multiplier is larger than your First Dimension's, then do the same for Third Dimensions (make its multiplier greater than the Second Dimension's). This is what I have to do to get rid of you. To upgrade those - go to infinity upgrade tab and click on any of the upgrades you have. It should take less than 10 minutes to finish. Do manual boosts if you get stuck and eventually the challenge will succeed. It should only take ~1 hour at most. Paired with EU1 you also get first row of EP upgrades, the challenge time one being the most important. As this is a multiplicative bonus it stacks well with the other buy 10 bonuses you will already have (+0.1 from r141, up to +3.6 from EC3 and x1.1 from infinity upgrade). (4665 TT) Note: If you feel like you hit a wall close to 5565, swap out 213 for 222 for a quick progress boost. "Never again": You need to get a sum of IC times of 0.75 seconds or less. For more IP, you may try the following: Set Dimension Boost Autobuyer to 4 max dimboosts and 6 galaxies required to always dimboost, Automatic Galaxies to 6, and Big Crunch IP to either 1.35e3 IP if you have a 32.00x IP multiplier, Or 2.70e3 if you have a 64.00x IP multiplier, and hold M or use your autoclicker, this should result in an IP/min production of about 19k/min or 38k/min depending on your multiplier. More than 1e300 EP, around at least 3,000 to 4,000 TT, and at least 1,012,680 eternities (if you want to grind for them, but is recommended that you at least have a decent amount of eternities). For your glyphs, try to have 3-4 tachyon galaxies threshold effects, 3-4 DT multipliers. With enough unspent IP, your first dimension multiplier should be well over 100x, negating the challenge debuff entirely. This achievement reward will have replicanti galaxies divide replicanti by. Spend them on the left (21) path. Even just a modest EP multiplier will catapult you through the early Eternity and EC phase of the game, only really falling off post EC10. Effarig (only game speed matters), Time (only game speed matters). Required glyph set is 2 power/3 time. Immediately enter RA reality, to reach level 2 of Teresa use a combo of: Teresa's Memories: eirrp -> eirpp (Teresa 2) -> eppii (Teresa 4) -> epiii (Teresa 12) -> eppii (e43 sac) -> epiii (18/15/13/11 memories or sooner? Fabrication of Ideals will always be done last. At a certain point, you will be able to get your replicanti upgraded enough that it will be much more advantageous to use the Active path. Seventh Dimension Autobuyer (C7): Trivial, just slower. You also have a second button, Store real time. Next, 2nd question: What am I looking for now that I've found my peak IP/min? Conversely, as you get stronger, you can edit it to infinity/eternity faster. 4 galaxy runs: Automatic Dimboosts set to 0/10, Automatic Galaxies set to 4, Automatic Big Crunch set to how much you make in 0.5-1.5 seconds after you hit 4 Galaxies. (Hold shift on web to see Time Study numbers) Should be grabbed within 2 minutes with TD/Active (without TS181, you can't afford it right now). Recommended for: Cosmically Duplicate, General use if you have nothing better. As you'll be producing antimatter from start to end of Realities, these end up being a good all-arounder Glyph that doesn't have too many specific niche uses, but also is usually going to be worth slotting 1-3 in fairly often. You'll notice your third line has reached peak and your second line just keeps declining. For time studies, you should be using Idle path instead of Active. NOTE: On the power glyphs, You need flat AD mult, not buy 10 mult! You should be able to push your fastest infinity time down to 30-35 ms. You may have to wait a while. Check that you're buying all studies, including triad studies. Acronyms : TT= Time Theorem, TS= Time Study, TD= Time Dimension, EP= Eternity Points, AM= Antimatter, IP= Infinity Points Always make sure you buy the AM / IP TT ! ), This might cause you to automatically get other challenge related achievements such as "you did this again just for the achievement right" and "this is fine.". The chance scales from 0% at GL3k to 100% at GL10k. Next, buy ID1 level 2 for 1e11 IP. These will help a lot with DT gain (x2 while dilated), and will make the grind to get 1e15 DT a bit less bad. Recommended for: Pushing RM once you have 4+ rows of upgrades. Oh and glyph weight approx ideal for me was 14/30/40/16. All want to have 4 effects. Study 181 is also important for getting the achievement "Like feasting on a behind" (as explained later in the guide). Relic shards can be spent on new QoL glyph features. Current IP/min: Takes your 1st line and divides it by time elapsed in minutes. If you are close to some milestone you want - you can rush pour more. Because the penalty or cost of increasing a more expensive Dimension is the highest, you should focus on maxing out the highest Dimensions and making sure their costs never line up, while being less careful with lower Dimensions - even if they get as expensive as higher Dimensions, go and upgrade higher Dimensions instead. By this point, you will start to be able to afford a full tree. Don't forget to turn it back on afterwards! 7th Dimension is quite safe, but it can conflict with Eighth Dimensions at 1e54, 1e114, 1e174, 1e234, and 1e294. Instead of waiting to have 5k TTs spare on top of a complete build, do a 'dash' to unlock dilation buying only the minimum studies required. More DT is good for several things - it speeds up Dilation significantly, and will let you push for higher EP as well. It unlocks the ability to use up your Glyphs by refining them into Alchemy Resources associated with their type. Around 1k Singularities/e35-e36 DM, you'll be offered the option to Ascend a DMD for the first time. You should get dozens more completions. Yep, you literally have to do nothing aside of clicking occasional recollection/fragmentation button. However, it is possible to beat some EC12 completions before EC11x4, so you can delay later EC11 completions if you are impatient), EC12x2 (EP: 1.39e706, TT: 6,958 | Goal: 1e122,000 IP within 0.8 seconds (800 seconds real time)) (there's not really anything else to say at this point, all you need to do is grind and get enough IP). By resetting the generated amounts of all non-Eighth Dimensions, you multiply your Eighth Dimension multiplier permanently depending on how many First Dimensions you previously had. achievement (reaching Infinity replicanti in 1 hour, requires e240 IP), or when you're entering challenges. It should complete very quickly if you did it right. t Rift 1 is basically your replacement for the IP multiplier infinity upgrade. Later on there's a milestone that reduces Ascension's downside and you'll be gaining OoMs of DM faster. Helps a bit more post-break than before. Swap to the next build each milestone: iiiii (Infs, 3e3 singularities) -> yddii (TTs, 3e9 singularities) -> yeddi (GS, 8e22 singularities) -> edddd (DT, 8e33 singularities), Upon unlocking Laitela, you get a Dark Matter dimension (DMD). Dimension Boost multiplier X [ ] - Another generally solid bonus. There is a new feature that will continue your progress after 1e1300 EP, called Time Dilation. ), For the second reality, just follow the rest of the guide (but faster!). Also a good effarig with 4 effects and no RM/Glyph. Requirement: (20,16,15), e950, 10400, 11000, 1e45, Stuck? Out of Row 2 - the most important upgrade is 'knowing existence' to speed up early eternity significantly (EP multiplier from time glyph will speed up early eternity even more). Now you want to focus on upgrading the bulk purchase until 512x (max). Flore's Rift Automator script is designed to work from 4 rows of reality upgrades up to 1e18 EP gen. 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