hearthstone duels passive treasures tier list

I guess anything that leads to a control deck being decent needs banned. Is there something you think I missed or have a strategy you'd like to share? As with the rest of the Dragon Treasures, Dragonbone Ritual and Draconic Dream perform extremely well in Dragon-exclusive decks. There are many like it, but this one is mine. Academic Research provides quite a large mana ramp if drawn early enough. It comes down to free card advantage that will sometimes make it cost less. This is a great pick, but only if most of the minions in your deck are good. While some minions become less efficient to play, the swings you get by working around the cost increase makes a huge difference. Aside from passives, there is no Arcane specific support. A player can obtain a maximum of 2 of these Treasures during their run. Promote! But now it can contribute to the all-powerful Questline The Demon Seed, and it does a VERY good job at rushing the Quest progress and abusing the effect afterwards. - (Non Passive) 60,852 views Nov 6, 2020 Zalae and I got together today to figure out which non passive treasures are the best of The potential for getting TRIPLE value out of a spell is just too good to pass up. Deathcharger is just not big enough to justify a detrimental Deathrattle even with Charge. Secrets get decent bucket support. But in Duels, if all youre doing is summoning really big stuff, youre gonna wanna do it much earlier than turn 9. Since starting decks in Duels are 15 cards, there arent a ton of options for the class yet, and almost all of their cards are free for everyone. All other Treasures try to capitalize on cannon damage, with Grizzled Reinforcement and Draconic Munitions being the better ones since they last all game. Out of all the school specific Spell Damage, Kindling Flame benefits its particular school the most. The Rogue Hero Powers all seem to encourage decks with the ability to activate combo effects. Sometimes it can work in ways youd never expect. However, the best way to use this is with big minions; which Handbuff Paladins tend to get a lot of. It doesnt generate any advantage immediately upon activation, and you cant control when you get the payoff. Since Volatile Skeletons are technically neutral, your Skeletons get the buffs even when theyre summoned by Mage cards. But if you happened to be running roughly 5 or more, its a fantastic way to get your expensive cards out earlier or make combos easier to use. But when you or your opponent are running a large number Deathrattles, it can become a high durability behemoth of a weapon. For decks that have a large portion of neutral minions it's basically Captured Flag plus cost supplements the lack of most other tools sacrificed to build such a deck. Both Mending pools and Spreading Saplings in t4? DrekThar and Vanndar have wildly different strategies between their Hero Powers and treasures because of their whole gimmick of being accessible to 5 classes. Mindpocalypse benefits both players, which is a fair trade off since its a free spell that draws 2 and gives you a full Mana Crystal. March of the Lich King Mini Set Cards List & Guide. It is also a pool 2 passive treasure in Duels. You can also run cards with effects when discarded to even gain even more advantage. Several decks lack notable healing and most minions in Duels come with decent Attack, so a lot of them cant afford to take so many minion hits. Instead of giving an example deck list for each class, well highlight some of the stronger combos that the treasures can have with starting cards. Ideally you want all the fireballs to hit face, or sometimes take out a big minion you cant otherwise get rid of. It has great synergy with Thief Rogue, but can also function in a couple types of Deathrattle decks. WebDuels Flavor Card set: TB Cycle: Passive Pool 1 dbfId: 82150 Card id: PVPDR_AV_Passive10 Unholy Gift is an uncollectible neutral spell card, from the TB set. Hello Hearthpwn users! If you manage to keep Highlord Fordragon on board before you use Karl the Losts effect or vice versa, you can potentially pile on an absurd amount of stats onto you hands minions. Any major changes to the previous version of this guide will have a * in front of it. Passive Treasure Updates. There is a tier list hp+Treasures some where? Its a shame a few of these example decks were criminally nuked because of balance changes made YESTERDAY, especially the 12-Win Frost Mage one that probably wouldnt get that far now. Royal Gift and Humble Blessings can use Bring on Recruits or Modest Aspirations. wants to keep killing minions to reset itself while Fire at Thee! Silas Darkmoon now has 7 Armor at higher ranks, but his Armor has been increased to 12 Armor at lower ranks. Tier 1 Passives Added Three Spell School-related Passive Treasures have been introduced in pool 1, and synergize respectively with Frost, Nature and Fire spells, Gallery Totem of the Dead, full art Patch changes Patch 22.2.2.131337 (2022-08-02): Hematology has potential, but it spends corpses like crazy. They use it with death rattle minions, quite effectively.And it seems like most Hunters are playing Brann with Shockspitter. Duels Advanced Guide - With Deck Lists and Treasure Tiers, Duels: Practical Guide to go Infinite in HC Duels, Mysteries of the Phoenix: Warrior and Rogue, Mysteries of the Phoenix: Druid and Hunter, Embrace the Pain - Free New/Returning Player Deck. 2023 Magic Find, Inc. All rights reserved. Treasure Pool Updates. Iron Roots and Spreading Saplings work really well with what Druids are capable of right now, especially when a lot of spells that support aggressive strategies like token Druid are Nature. Additional mana is always great, but Mulch Madnesss condition is too strict to use. Both Priests and Druids have cards to support an Undead archetype, and Elise has the option to use the best of both. Tier 3 - Helpful treasures which can capitalize on your current advantage or bring you back when youre behind. But free resources is still good. The Exorcisor is fantastic at a way to deal with removing problem minion effects, buffs, or just general damage. * Call of the Void got its cost reduced enough to become an annoying source of minions and damage that your opponent is either forced to deal with or take more hits than they can handle. I used to love Duels. (#7), Group therapy! Like Dungeon Runs of the past, we split our Treasures into these two categories. Having to pay so much mana each time you use it is awful. However, since the minion is losing its stats as a price for its cost reduction, you wont be gaining much board presence. As strong as Death Knight cards are in a vacuum, cards in Duels decks want to be as synergistic as possible. 1500 XP Quest Trading - Play A Friend! Fortunately, Hero Powers like Frost Shards and Bring on Recruits can just add stuff to your hand for the sole purpose of turning the minions into something much more useful. Firekeepers Idol is a relatively low-impact passive (as 1/2 minions with no effects dont do much), but it provides an extra resource in your hand as well. Luckily, most minions fit this category. Creator Notes: This is a Rush Warrior deck. Butch starts out far too small to be particularly useful. With Wyrm Bolt and Bring on Recruits being so prevalent, people often use it as a card-free way to handle them. This is all based on my [RaptorWithWings] personal experience, but Ill do my best to give the greatest possible advice! But if your opponent cant get rid of it, you can start accumulating some really nifty board control and face damage.Party Portal at first looks like its supposed to be used to summon a big minion after you play an expensive spell. Book of the Dead is usually a much cheaper option and even deals sizable damage to face. Tanzsportclub (TSC) Pocking e.V. Stormcatcher is the most used one due to how much Mana you can save with it, especially with Chaos Storm. Bubble Blower really helps push the Quest forward and can provide even more Battlecries to double when its finished. Unholy Embrace is a little too expensive (both in terms of mana and corpses) and makes it hard to use in Duels. Edge of Dredge and Forgotten Depths arent bad on paper, but it requires you to run a few Dredge cards, and most classes only have access to 1 good one. Robe of the Magi gives a massive boost to all damaging spells, making even the weakest of them extremely efficient. The most important aspect of this is the fact that it works against the enemy hero as well. Why doesn'tVast Wisdom trigger Staking a Claim? Rocket Backpacks giving any of your minions Rush once per turn can make even the slowest of minions into a reactive play. While this passive doesn't block and damage dealt to armor, since Vampiric Blood adds protected Health instead of healing up to a maximum, it makes taking down a Blood Death Knight with this combo extremely tedious and sometimes Unachievable with all the other threats those decks have. is fairly unique amongst the first passives. Its very versatile and strongly incentivized your opponent to get rid of them all asap. In its final form, it's a cheaper Wand of Disintegration! It requires you to add several weapons to capitalize on the effect. This is no doubt just a bug yet to be patched. Hesitbaron Togwaggle now has 10 Armor. But since the payoff is so huge that it can get you 12 wins on its own, it might actually be worth trying to do if you accept the challenge! backs you up with whatever you may otherwise lack from your initial deck. A full heal and board reload is an outstanding effect for a Treasure. Nous Staff of Pain can really push the progress and value of The Demon Seed. While you can do that, its more often used right before a chain of smaller spells to build up a board without needing to play any minions. Tier 5: Manastorm may be an Ultra Rare, but doesnt give you direct advantage. Ancient Reflections, Bag of Holding, and Mask of Mimicry have been temporarily removed from all Treasure Pools. Just like Unholy Gift, Runic Helm supplies you with lots of non-synergistic cards, only this time they fill up your hand directly. Seafloor Gateway can achieve the same thing in Mech Mage, and Paladins can handbuff all those extra Mechs you get from even more burst stats to Magnetize onto your minions. Its hard to test this to find a pattern when the Warrior Location is hard to run itself to place on the right and the opponent doesnt always play one themselves. All of Omus Hero Powers have their place in the meta. Ancient Reflections, Bag of Holding and Mask of Mimicry have all been removed from all Treasure pools temporarily. It's completely broken. While Warlocks and Demon Hunter need Imps and Relics to use theirs at all, Paladins and Priests can use theirs very generically. hearthstone-decks.net Top Hearthstone Duels Decks that got 12 Wins - Top Starter Decks Find the newest and best Duels Decks - All featured Decks got 12 Wins in Hearthstone Duels! Youd have to build a very Beast heavy deck to make it not useless. Press the labels to change the label text. Treasure Pool Updates. They both encourage you to play two cheap minions/spells then follow it up with a big one that acts as a giant mana cheat. These Duels Decks often are the top While its usually hard to save a treasure to combo with a specific card is hard in Duels, you can reliably have, The 3 most used starting cards that take full advantage of, There are already good treasures to support Divine Shield strategies. Among the passives that were supposed to work with the Sunken City themes, the Treasures they gave them are lackluster. As control is the most common game plan for Elise decks, Addarah is naturally the most picked starting Treasure since it comes with one of the strongest types of removal in the game. It can not only turn Infernal Strike into 2 free damage, but also give you an extra Second Slice when you kill a minion! The next best is centered around legendary minions and use From Golden Light and Royal Greatsword to gain massive advantage. In decks that love Divine Shields like Handbuff Paladin, Righteous Reserves grants a lot of them for free. You cant necessarily build a deck around Inspiring Presence. Creator Notes: Pirates are usable, but not as abusable since it lacks a Secondary Passive to maximize value on. Most people build their decks centered around their treasures. Unholy Gift has proven to be completely lackluster in most cases and is rarely what wins someone the game. Fire Away! Sure its good at giving you spells from a school that typically doesnt generate more stuff, but there isnt enough Fire support to make this a sustainable strategy without something crazy like drafting 5 extra copies of Grand Magus Antonidas. Defend the Dwarven District,Barbed Nets,Slam,Tracking,Bash,Furious Howl,Man the Cannons,Minefield,Warpath,Aimed Shot,Dragonbane Shot,Shellshot,Flanking Strike,Marked Shot,Barak Kodobane. Ironweave Bloodletter is just healing, which is underwhelming in most scenarios but can keep you alive long enough against aggro to get your combos if youre spending a ton of corpses. I know Hsreplay has a sort of tier list, but it doesn't include vanndar or drek'thar, just like Phaoris Blade moved from Active Treasure pool 1 to pool 2. Its still very hard to gauge your options the turn you plan to play it since the possible stats range from Chameleos to Deathwing. As great as all the keywords are that Gnomish Army Knife stacks onto a minion, its cost makes it hard to combo with. *Heavy Armor doesnt do anything to push you towards winning by itself. Staff of Pain is also pretty good in Priests new Shadow/Aggro archetype. But if you really want to do that, youre better off just starting with Vile Concoction as your Hero Power and make room for a better passive. Death Knights most established archetypes are centered around investing all three deck Runes into one Rune type, and all three are viable in Duels. Pure Neutral - With how many options youre cutting out when you eliminate class cards, you can afford to lean into gaining constant value from War Commands while For the Horde! Tier 2 - Extremely useful treasures that can turn the game around when used at the right time. Theres just a lot of Treasures that may not do as much, but can be played a lot earlier and can keep you from falling behind in the first place. Passive. Staff of Pain was okay on its own and is prone to backfiring. When you have legendary minions with effects that benefit exponentially by being duplicated like Aegwynn, the Guardian or Rattlegore, then Disks of Legend can be a huge game-changer; even though it does nothing else when you're not playing legendary minions. Blood Shields at the very least gives you more health to block aggro and room to heal off too much damage. The reason it still exists alongside Robe of the Apprentice is to give Frost decks a higher likelihood of being able to draft Spell Damage. Well start by ranking the neutral treasures on a scale of 1-5 followed by an explanation for the reasoning behind the ranks. A pair of free 3/3s per Fel spell is great, but the way in which you get it is pretty slow for what you need to be able to do to keep up in a Duels game. The Mana Discounting Treasures have too minor of an effect to really make the most of it. It works as a very cheap Mind Control except you lose the buffs but can use the Battlecry. This leaves Totemic Power rarely used, but it still a nifty choice for decks that would like to summon a decent minion on a Hero Power. There's enough Big Demon support to allow this archetype to hold its own in Duels. Out of all the Starting Treasures that scale throughout the run. Polymorphing is one of the best forms of removal. Spell-heavy decks tend to do a lot of Discovering, and Orb of Revelation gives them mass discounts to their hand when it has several of their spells that arent already cheap. It's just Druid decks they'd work with are ones I usually see have more generic treasures instead. Magnetic Mines is the most used and serves as its decks win condition given that they maintain Armor long enough; all of which take Scrapmetal Demolitionist to further this strategy. A lot of decks cant afford to run too many cheap cards and/or dont really have anything that really needs to be cheated out. However, its relatively difficult to build a deck with a balance of Fel spells and minions that scale well with big stats. After game 3: Passive from passive pool 2 After game 4: Treasure card from treasure pool 2 After game 5: Treasure from treasure pool 1 After game 7: Treasure Many things that dont stand out wont be mentioned, as talking about every single one of them would make this guide way too needlessly long. Actives: Treasures that are additional cards that get shuffled into your deck before the game starts. Glacial Downpour really fell from grace having its generated minion be a measly Ice Shard rather than the previously beefy Water Elemental. Ancient Reflections, Bag of Holding, and Mask of Mimicry have been temporarily removed from all Treasure Pools. The remaining actives are nothing more than slightly improved versions of existing collectable cards. Tier 5 - Passives that are so inconsistent with their value, they can actively harm you. Royal Gift and Location, Location, Location have been moved to Treasure Pool 2. It also doesn't help at all if you're behind. Warmaster's Frenzy is mostly just synergistic with Warrior, but it thankfully has Warrior as its starting allied class. WebHEARTHSTONE DUELS TIER LIST PART ONE | 1st Passive Treasures Review Mack The Catastrophe 45 subscribers Subscribe 808 views 1 year ago Make sure you Like, Eerie Stone. Karl the Lost and Sr. If Candlebeard shows up earlier on in your run you'll get that weaker Hero Power to deal with, but after Level 6 or so you'll have to contend with an endless volley of charging minions. Creator Notes: Corrupted Felstone turns Lady S'theno and Coilskar Commander into absolute monsters! https://blizzardwatch.com/2020/11/09/hearthstone-duels-treasures It just takes some work to get the cards where you want in your hand. This is especially true in a game mode that has a lot more removal on average. The most important one is that its guaranteed to be in your hand by turn 1! However, Blood Death Knight has easy access to Vampiric Blood via drafting, Discovering, or otherwise. This can make Multicasters Battlecry ridiculously powerful! Blood Parasite is probably to best Hero Power out of her three. Even if you did, itd likely just get in one attack then die on your opponents turn. Creator Notes:This is just purely Token Druid taking advantage of the free tempo made by Nature Treasures. Safe Harbor is definitely the top pick. But if you have extra efficient ways to generate or summon neutral minions, this can definitely be a powerful option. Treasure Pool Updates. The effect of Sow the Seeds by itself is Prince Keleseth without a deck restriction. Tier 3: Out of all the three-stage treasures, Surly Mob is probably the best. It works best in decks that summon several minions. Since Embers of Ragnaros is gonna be all youre able to play most of the time, its really hard to make it work the way you want it to. The third version of these cards are the only ones really worth being called treasures. WebChoosing a Passive treasure Choosing an active treasure Choosing a loot bucket Loot buckets Cards in loot buckets are sorted by card set. This makes it hard for this passive to reliably help you. Finley has some fairly versatile Hero Power that arent necessarily tied to a specific game plan, but they are particularly more useful in certain ones. While some decks can take full advantage of Princesss effect, its just a really slow play. Cards that give all of your minions a buff encourages token strategies. At face value, Bag of Stuffings potential for a complete hand reload is amazing. It can let you get more of the bonus effects from cards that need corpses, or stack up on them for the corpse related Secondary Treasures. Scales of Justice is also a great tool for dealing with a troublesome enemy board. The main problem is the fact that the better Holy spells are generally not very expensive, so you tend to only get a few small minions. If you draft, Humble Blessings can do very well in a deck built around it, but its power skyrockets if you also have, Both popular decks run Spell focused strategies, many featuring, Holy spells dont have much support in Priest at the moment, but they do largely take the forms of healing and removal. Webhearthstone duels passive treasures tier list; Se realiza descacharrizacin en la Gustavo Daz Ordaz; Se realiza jornada de descacharrizacin en la Manuel Ramrez; Contina vacunacin contra la rubola y sarampin; Se realiza jornada de Ancient Reflections actually has quite a few amazing targets that can win you the game. Ferocious Flurry is a strong generic choice that can turbo out the effects and damage of weapons like Tempest's Fury. Creator Notes:This is built with the better Totems and support for it (mostly like an Even Shaman). Banning Seek Knowledge killed it for me. Illidari Strike can proc the effects of Infuse cards by itself. The Alterac Valley hero cards are insanely strong too. Mind Tether can easily chip away at your opponents Health by using spells that also generate more spells like Palm Reading and Shadow Visions. At its worst, its a well-statted minion that deals respectable damage. The fact that Illidari Strike summons Rush minions usually doesnt matter unless the first kills the target and you still have your second one to attack something else. The spells are the better than the minions and are amazing when you just get a bunch of them for free. Shaman - Just like any other powerful spell at Shamans disposal, Warlock - Despite not being known for running lots of spells, even Warlocks can use Harness the Elements to gain the value of their, Mage - It should be no surprise how well Mages can use Harness the Elements. Starting Treasure: Killmox, the Banished One. It provides you with new weapons for zero mana, allowing you to play perks like Deadly Poison without any setup. While Idols of Elune is just a weaker version of Double Time, getting twice the value out of a spell is extremely good. But even in the most optimal deck, its not much compared to the other secondary passives. As far as Primary Treasures go, these are both great options, mostly for strategies that involve maintaining a wide board like token decks. And there arent a lot of minions where having a giant copy of it is super good either. Emerald Goggles offers a sizable discount to all types of cards, but if something gets stuck in the left side of your hand, the passive stops being valuable for a while. WebHearthstone Duels Treasures Tier list. Even though Lichborne Might effectively functions as +3 Attack to one of your minions and kills it, it has actually found success in Deathrattle heavy Death Knight decks, largely thanks to Mummy Magic. What this deck lacks in viability it makes up for in absolute chaotic fun after getting the Treasure finding Hero Power! Elixir of Vigor has shown to be surprisingly useful. Silas Darkmoon now has 7 Armor at higher ranks, but his Armor has been increased to 12 Armor at lower ranks. They arent flashy, but mana discounting is everything in Hearthstone. *Dragonblood can slowly stack stats and snowball your tempo with each of your Drargons that die. Topior the Shrubbagazzor makes already good Nature Treasures drastically more potent. Both classes even have Secrets that work towards Sr. Tomb Divers Battlecry. We even have deck lists that all have gotten at least 8 wins each! You should already have ways to keep up card advantage by this point. Passively obtaining discounted copies of enemy minions sounds amazing, but Eerie Stone isn't perfect. Since both heroes are for the same class and have Hero Powers and Treasures that benefit Death Knight decks in non-specific ways, were merging them into one section. Its relatively better than a normal card, but lackluster compared to treasures. The 2 popular Mage Hero Powers can easily be abused with Hero Power related cards, most notably. Worshipper is another great staple. Loyal Sidekick is a simple large taunt minion, that is pretty much always a tempo play, but doesn't usually do more that block some damage and maybe attack once or twice. Tier 2: Vampiric Fangs can provide big Heal to classes the otherwise lack it and struggle against decks based around Magnetic Mines and Mind Tether, while functioning as targeted removal. Its just rather difficult to ramp up that kind of damage. Their delayed value as opposed to the passives with much faster if not instant value holds them back though. At (3) mana, its pretty difficult to make impactful combos. Its almost always used alongside Gift of the Legion as a repeatable way to gain Attack; usually working as a substitute for the other 2 Hero Powers. With even more, it can become a cheap unavoidable source of 14 damage! Theyre just generically useful, which is not a bad thing as it doesnt require you to build your deck around it while still being extremely strong. The value is entirely dependent on the minions generated. Tier 2 - Great Passives in general that can definitely help you throughout your run. Chenvaala, CThun, Ini Stormcoil, Lady Vashj, Lord Jaraxxus, Millificent Manastorm, and Patches the Pirate all now have 5 Armor at lower ranks, but their Armor did not change at higher ranks. It shreds through enemies like nothing else, dealing 16 total damage to minions. Hold the Line's Attack boost is decent, but you cant actually take advantage of it yourself. Stormwind finally gave Demon Hunters some pretty good incentive to run Fel spells. There arent too many ways to capitalize on Bubbas Battlecry, but its still a decent way to deal with a medium sized threat or clear a couple small minions without losing tempo. Since you cant have more that one weapon out at a time, its not a very optimal deck building strategy. Pure Neutral - With Battle Tactics being such a good Hero Power, its pretty easy to just build a deck that only wants to use large neutral minions while For the Alliance! Phaoris' Blade can build up massive amounts of damage over time and can easily finish off your opponent at a certain point. The only instance of this being the go-to pick is when running Royal Greatsword for the targeted draw and being able to use it a turn early. But the decks that wanna cheat out big things already have ways to do that, like Clumsy Courier and Kael'thas Sinstrider. Getting twice as many minions is fantastic, but there is no added efficiency to playing them like other doubling passives. Major Note: As of this guides update, Runed Soulblade seems to give Reborn to anything that's summoned, not just played (at least sometimes it does). Tier 4: Mask of Mimicry and Golden Kobold replace most or all of the cards in your hand, which you dont always want since youll typically be holding onto other Treasures for later. Even then, those passives generally arent win conditions on their own. Plus many of Hunters better minions are Beasts, summon Beasts, or both. As a half Druid half Priest, Elise can easily play Nature, Arcane, Holy, AND Shadow spells. Its stats are enormous for sure, but its very vulnerable to removal. The final reward will let you chip away at enemy health even when youre using the Hero Power as minion removal. Updated: 3rd of February. Cookie's Ladle gives Murlocs the fuel it needs to keep up the pressure without having to rely on normal card draw for it. Scepter of Summoning is a good discount treasure so long as you have enough expensive minions to use it with but still have cards that keep you in the game until you reach the turn you can start playing them. Paladins Mech package work extremely well with the Divine Shield Treasures. With 2 minions on the board, it can be a Blessing of Kings. While Unlocked Potential has the possibility of decreasing you minions Attack, youll most likely be offered it as an option if most or all of your minions would gain Attack. Ring of Haste and Sunstrider's Crown are probably the most swingy passive amongst the other Tier 3 ones. It is also a Pool 1 passive treasure in Duels. Aquatic Form, Lingering Zombie, Murmy,Psychic Conjurer, Wither, Amalgam of the Deep,Mind Eater,Nerubian Flyer, Haunting Nightmare,Nerubian Vizier,Shadowed Spirit,Grave Digging,High Cultist Basaleph,Arbor Up, Elder Nadox. Since it only benefits big neutral minions, it can ultimately work in any deck that can maintain control while they snowball their advantage. Fel spell decks that manage to draft Corrupted Felstone give a massive boost to Coilskar Commander! Mega salty? Hearthstone Duels 12 Wins Sai Shadestorm TitanCode (Lichborne Might | Glaciaxe) April 6, 2023 Hearthstone Duels 12-2 Sai Shadestorm (7979 MMR)

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