how to add civilian factories hoi4

The base cost is 1[20] civilian factory per license involving 1936 technology or earlier (pre-1936) technology. Valve Corporation. OttemanEmperor 2 yr. ago. For more information, please see our You take a factory making tractors and set it up to make tanks. Generally not worth it. Such as military factories, synthetic refineries, train roads, infrastructure, airport, bunker, etc. You must stay Democratic to get this achievement. on Paradox technology, Legal Does it work for every nation, or just the player who typed it in? Trying to build civilian factories and only 1 builds at a time and it takes a very long time to build. Production efficiency is tracked separately for each factory. All rights reserved. Land divisions and air wings are not produced as atomic units. Really helpful! Alternatively, the relative time in days to reach a particular level of production efficiency is given by. In the construction screen you select the icon for civilian or military factories then click on the map to build them in an area. This means that if you have 13 CivFacts, they'll all work on the project that's highest on your build list. Then I build military factories and trade resources if necessary. I tried adding a focus to my country that gives off map civilian factories, but when the focus is completed, factories are given, but it cant be used, when hovering over the factory count, it is listed under the "Civilian factories from occupation", just like the one in the Chinese focus, but the one in the Chinese focus . If you have 33 CivFacts, then the first 15 will contribute to the 1st project, the next 15 will contribute to the 2nd project, and the last 3 will contribute to the 3rd project by only at 1/5 speed (3/15=1/5). To tell you the truth, I'am still looking for the break even point between Infraestructure x CF, regarding speed construction. In-Game Equivalent. Because infrastructure also increases resource gain on the province. They are automatically assigned when free in top to bottom order. Does anyone know how to increase the number of civilian factories ? You are using an out of date browser. try to get the civ focuses quickly. All rights reserved. Your email address will not be published. HOI4 civilian factory construction cost is 10800 whereas military factories are 7200. For example, when having 2 units of steel and 0 units of aluminum available and adding a new production line for Support Equipment (needs 2 steel, 1 aluminum) with 11 factories, the first factory receives a penalty of -5% because it misses one unit of aluminum. Infrastructure is just a bonus at that point. Espaol - Latinoamrica (Spanish - Latin America). That is the only viable way. Someone posted test results on this and showed it's not useful expect where you need higher infrastructure to supply troops. Fellow RPG lover here. They also provide a 10% build speed boost to all things in the province. this game is way different then Heats of Iron III, I liked the simple menu's then this lol, Go into the build option(next to trade in the top left). This represents a shortfall of at most 166.6 factory-days of output relative to a factory running at cap for the same period. Well, 3600 IC is basically a 2-year payoff time for a new factory, which does seem a bit short. Johan (or daniel) actually showed it at some point in World War Wednesday aswell. Thanks for the help. Should you build infrastructure first? I only build 12 in total. Instead, factories produce individual tanks, airplanes, and so forth. This website uses cookies. Espaol - Latinoamrica (Spanish - Latin America). Civilian factories are also used to trade for resources with other countries. However, the player gets to keep a% of efficiency based on the change type. Is their a cheat where you can give yourself offmap civilian factories? Only the new factory has minimum efficiency. Each level of infrastructure gives a resource increase of +20%[18] to the total of all extracted resources (except those resources produced by a synthetic refinery or resources acquired via trade) in a state. think I figured it out but how do I increase max amount of factories I can build? This penalty stacks multiplicatively with other modifiers. All in all, build civilian factories early to start snowball effect. It's cheap to build, too, so getting everywhere to level 5 isn't that hard. He is 24 years old, he's been with his gf for almost 7 years \u0026 has two cats Shadow \u0026 Stella. 209 = { add_building_construction = { type = bunker province = 11392 level = 5 } } State Types. Appreciate the screen shot LordofWar16. It may not display this or other websites correctly. Some countries like German Reich and Italy have infrastructure upgrade focus trees. Questions, Paradox The civilian factories traded for resources will be added to the total industry of the exporter, which means they will be available for construction, count for any national focus that requires a certain amount of factories and for the evaluation of economy laws. He originally started his content creation journey as a YouTube editor \u0026 has recently became a variety content streamer on Twitch, as well. Most countries need to trade resources for building weapons, tanks, equipment, planes and ships. With the introduction of No Step Back, a +20%[17] modifier is applied to resource extraction in a state if there is a supply hub in it connected to the capital via sea or railroad. License costs increase by 1[21] civilian factory for each technology year beyond 1936. Creating a variant of licensed equipment costs twice[27] as much XP compared to non-licensed equipment. The USA can get away with building barely any civs (some build none at all). For each of the remaining factories the penalty increases by -10% because they need two additional steel, the last one getting a -100% penalty. If you can, consider getting it all to level 10 during the midgame, because that unlocks extra building slots. add_equipment. I do, however, know that it takes some time to do so. Didn't see anything about this in the DD or forum, if it has been posted sorry. Buildings are also really important. The only way this command can be executed (other than aliases). Change Trade Law to keep more domestic production. and our So the civ factories are what builds other things like infrastrucure or air bases? Level 5 infrastructure, if you can. Most states have this bonus at game start. In my first campaign I had so many slots to build factories in that I never ended up building any infrastructure. This percentage depends on the trade law, with Closed Economy giving 100%. Cookie Notice By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. I believe there's a button in the construction screen, or the province screen, IIRC. How many civilian factories should you build hoi4. Construct Infrastructure in resource-producing states. I'm trying to build some and also using focuses to add a few but is there any other way? First, determine the bonus efficiency by multiplying the retention modifier and the efficiency loss. Producing non-licensed equipment results in a 50%[26] penalty to production output. If it is already enabled, executing this command will disable it. Equipment tables for air wings can be found at Aircraft. This is your new production efficiency. instantconstruction. Unlike resources, equipment can be stockpiled. A 10 infrastructure state builds things twice as fast as a 0 infrastructure state. Just started, how do I build factories faster? I have looking for a console command to add factories but I couldnt find it. general_production = 0.5: Flat. Visit our. Doesn't it seem a bit backwards though? This is a community maintained wiki. Use the mod "Easy Buff." One of the cheats is to add buildings. Should you build infrastructure first? Calculating production efficiency with retention bonus, Defines NProduction BASE_FACTORY_SPEED = 5, Defines NProduction BASE_FACTORY_SPEED_MIL = 4.50, Defines NProduction BASE_FACTORY_SPEED_NAV = 2.5, Defines NProduction MAX_MIL_FACTORIES_PER_LINE = 150, Defines NProduction CAPITAL_SHIP_MAX_NAV_FACTORIES_PER_LINE = 5, Defines NProduction DEFAULT_MAX_NAV_FACTORIES_PER_LINE = 10, Defines NProduction CONVOY_MAX_NAV_FACTORIES_PER_LINE = 15, Defines NProduction RAILWAY_GUN_MAX_MIL_FACTORIES_PER_LINE = 5, Defines NProduction FLOATING_HARBOR_MAX_NAV_FACTORIES_PER_LINE = 5, Defines NProduction BASE_FACTORY_START_EFFICIENCY_FACTOR = 10, Defines NProduction BASE_FACTORY_MAX_EFFICIENCY_FACTOR = 50, Defines NProduction BASE_FACTORY_EFFICIENCY_VARIANT_CHANGE_FACTOR = 90, Defines NProduction BASE_FACTORY_EFFICIENCY_FAMILY_CHANGE_FACTOR = 70, Defines NProduction BASE_FACTORY_EFFICIENCY_PARENT_CHANGE_FACTOR = 30, Defines NProduction BASE_FACTORY_EFFICIENCY_ARCHETYPE_CHANGE_FACTOR = 20, Defines NProduction BASE_FACTORY_EFFICIENCY_BALANCE_FACTOR = 0.1, Defines NBuildings SUPPLY_ROUTE_RESOURCE_BONUS = 0.2, Defines NBuildings INFRASTRUCTURE_RESOURCE_BONUS = 0.2, Defines NProduction PRODUCTION_RESOURCE_LACK_PENALTY = -0.05, Defines NProduction BASE_LICENSE_IC_COST = 1, Defines NProduction LICENSE_IC_COST_YEAR_INCREASE = 1, Defines NProduction LICENSE_EQUIPMENT_BASE_SPEED = -0.25, Defines NProduction LICENSE_EQUIPMENT_SPEED_NOT_FACTION = -0.10, Defines NProduction LICENSE_EQUIPMENT_TECH_SPEED_PER_YEAR = -0.05, Defines NProduction LICENSE_EQUIPMENT_TECH_SPEED_MAX_YEARS = 4, Defines NProduction LICENSE_EQUIPMENT_SPEED_NO_LICENSE = -0.50, Defines NProduction LICENSE_EQUIPMENT_UPGRADE_XP_FACTOR = 2.0, Defines NTechnology LICENSE_PRODUCTION_TECH_BONUS = 0.2, https://hoi4.paradoxwikis.com/index.php?title=Production&oldid=60933, Play Civilian factories are the backbone of all nations in Hearts of Iron IV. There are three types of factories: civilian, military, and dockyards. Cookie Notice Originally posted by Werewolf: Install a mod called Easy Cheats and go to the cheat menu and it should be somewhere there. it doesnt matter if you have 1 line and add factories to it. The new Production Efficiency can be calculated in three steps. Scan this QR code to download the app now. Resources can also be viewed on the wiki at List of countries and at List of states. I tend to build CF in high infra states and MF in low inf states due to the former being more expensive to build thus using the inf build bonus more effectively. 100%). When a production line is switched while having Dispersed Industry unlocked and/or Flexible Line unlocked, the new Production Efficiency is not the result of a simple addition of the efficiency retention (listed in red in the previous section) and the Production Efficiency Retention bonus obtained from the technologies. It is mainly developed by a small group of modders, but everybody is welcome to contribute to the project as long as they are sticking to the principle of quality. Building infrastructure before factories in HOI4 is a good idea. Is there a general minimum level of infrastructure you should build in a province? Www videoen has shown it, just not the actual conversion. To increase priority for construction, clik the arrow next to it to move it up in the queue. Civilian factories important not only for building but also trading. Steel is the primary metal for most types of military machinery, whether it be tanks or ships. military_production = 0.5: Flat. HOI4 civilian factory construction cost is 10800 whereas military factories are 7200. Adding one or more new factories to an existing production line reduces production efficiency of the added factories. Please enter your username or email address to reset your password. Are mil bases worth it? If you have few of them then progress will be extremely slow. An additional 10%[23] penalty to factory output is incurred for a license obtained from outside your faction. Instead, it seems that civilian factories that until the declaration of war were making consumer goods can turn on a dime and make concrete and machine tools to build new factories, but if you want to convert them to military goods, it's best to wait until the country is "full", since it's almost as expensive as building from scratch. Each production line has its own efficiency level which determines how good it is at producing its current equipment. Whilst in HoI4 you start with a much smaller number of factories and have to build more factories to expand your industrial capacity. Its gone up due to trade but it goes up and down. BON: Efficiency retention bonus obtained through Dispersed Industry I to V or Flexible Line. You are correct that it is a no brainer to build a factory instead of converting one. However, in order to mobilize your tanks, navy and airplanes in war, you will have to buy lots of oil. Compliance provides bonuses to available factories (civilian factories, military factories, naval dockyards) within a state. Infrastructure also references Civilian Economy -25.00. #2. Germany, for example, may not be willing to license out their latest tank or fighter designs, but would be happy to provide Panzer IIs to friendly or neutral nations. All trademarks are property of their respective owners in the US and other countries. There is a command, called instant_construction, which will enable all building to be built instantly, without the need to account for consumer goods and building speed laws. Privacy Policy. The production line shows the average penalty across all factories, -50%. Date Posted: Jul 6, 2021 @ 1:58pm. Running the same production line continuously gradually increases its efficiency. By continuing to use this website you are giving consent to cookies being used. All rights reserved. and our How To Use Civilian Factories (HOI4) 2,570 views Aug 2, 2022 106 Dislike Share Save Dijon Dillan 2.79K subscribers #hoi4 #guide #tutorial In todays video, I quickly go over what Civilian. Specify a negative number to remove war support. I'm starting with Russia in 2000 who have very low number of civs. as you build more and more (using civ from trade), you will gradually develop your own industry rather than relying on trade. As the in-game modifier describes, the retention bonus is applied as a percentage of the loss in production efficiency (e.g. Chromium is a metal used for the construction of advanced engines. The higher the efficiency, the faster the production line produces equipment, up to a maximum value. New to the game and all the in-game help is borked. Scan this QR code to download the app now. ic. Second add the between [STATE NUMBER] = { } take a look at the major focus trees for exemples. It is possible to express these three steps into one formula that will compute the new production efficiency: With this formula we can see that bonus (BON) is more effective with lower retention (RET). Lacking sufficient resources will apply an increasing efficiency penalty up to -100% to the lowest priority production lines. HOI4 should you build civilian factories? I have seen small countries with 1000 factories. Permanent link; Page information; Ad Space Civilian factory. Since civilian factories are more costly, you should build them to your provinces with highest infrastructure. All trademarks are property of their respective owners in the US and other countries. To summarize, the real production efficiency will be given by. A license from a country in your own faction results in a 25%[22] penalty to factory output. A wise precaution is to move your high priority and high efficiency production lines up in the list. I would advise against building civilian factories early game, they're extremely expensive (time-wise) costing 10,800 "factory power" (dunno what the proper term is). But the way factories are being modeled, I see a lot of non-expanding nations (UK, Italy, USA, Finland, Romania, etc) hitting their max factory limit by 1941 and then needing to focus on conversion in the second half of the game. For France that's 36 or 37 depending on your strategy. Note that a base production efficiency (default 10%) superior to this result will supersede it. Per page: 15 30 50. An easy way to tell internal IDs is debug mode. If you can, consider getting it all to level 10 during the midgame, because that unlocks the decision "Region Wide Industrial Integration," which, for 50 PP, gives you one extra building slot in a state with lvl 10 infrastructure. One of the most important aspects of this game is industry. The penalty increases by -5%[19] per missing unit of resource per type and the highest applicable penalty is applied to individual factories. allowtraits. (Which means develop your already better developed areas.) Although all progress (and so time) on an incomplete ship is lost if the line changes to another ship, the dockyard will function at 100% efficiency as it starts work on a selected alternative ship design. This adds 5 forts to a specific province in State 209. Not used in manufacturing, but instead refined into, Light and Medium SP Artillery and Tank Destroyers, Tanks, Motorized/Mechanized and Armored Cars, Heavy, Super-Heavy and Modern Tanks and all variants, Large ships (Carrier, Battleship, Super-Heavy Battleship, and Battlecruiser), Level IV small ships (Destroyer, Light Cruiser, Heavy Cruiser, Submarine). No. Infrastructure is what lets you move supplies around, so having it is good. 1 more reply. They will take some time to build and require more free civilian factories to construct thigns faster. How do you change a civilian factory to a military one? By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Build a supply hub (or port) in a resource-producing state and connect it to the capital. If you can, consider getting it all to level 10 during the midgame, because that unlocks extra building slots. All trademarks are property of their respective owners in the US and other countries. There are five (5) levels of excavation technology; researching all of them will give a +50% bonus to the extracted resources total. See below. Because they might be hard to defend and you dont want to lose large part of your industry during war. Each item can have up to 15 civilian factories building it. The total amount of resources can also be increased by building infrastructure. Cookie Notice For more information, please see our Come and meet with our huge family! Privacy Policy. That would be the best way to optimize your growth. Valve Corporation. Finally, multiply your current production efficiency and your new efficiency retention. The construction of buildings in states and provinces, including both military installations and economic development, is known as construction. 10% retention incurs a 90% loss, so a 10% bonus would reduce the loss by 10% of 90% or 9%. JavaScript is disabled. allowtraits. I'm not sure but if you look up hoi4 console commands on wiki you could see. In the factory construction screen at the bottom you can see the conversion button. #6. New comments cannot be posted and votes cannot be cast. If the instant construction cheat is deactivated (default), executing this command will enable it. How to add civilian factories to specific states via National Focus. Producing licensed equipment will not be quite as efficient as producing the player's own designs. Capital ships may, at any given time, have no more than 5[5], screen ships and submarines 10[6], convoys 15[7]. ws [amount] This command will add war support (max. I have a simple question. Civilian Factories can be converted into Military Factories for 4000 [1]. Information, Frequently Asked It is important to know that the factories already in the line do not lose efficiency - what they are making has not changed. A cutting edge production license will have a 5%[24] production output penalty for every year of "ahead of time" technology up to a maximum of 4 [25] years which results in a maximum 20% penalty. Privacy Policy. Production efficiency starts at a base (10%[10] without modifiers) and increases each day up to a production efficiency cap (50%[11] without modifiers). For example, going from 25% of the cap to 75% of the cap takes days. Therefore it takes at most 500 days for a fully-supplied line to reach the cap. Same for shipyards. Valve Corporation. Your email address will not be published. I think the payoff for IC in HoI3 was 4 years? Because higher the infrastructure, the faster the construction ends. Adds the specified amount of military factories to the controller. Instead, every dockyard produces a flat 2.5[3] per day, plus any output boost. Archived post. The total amount of resources can be increased by researching the excavation technologies. Is that a mistake? By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. It depends on the province really. If so how many of them? Since civilian factories are more costly, you should build them to your provinces with highest infrastructure.

Shadwell, London Crime, Vintage Cube Archetypes 2021, Star Speedway 2022 Schedule, Bypass Captcha Chrome Extension, Articles H