I often swap it out for Dismember instead. It's a buy in tournament with prize support and as such they are not allowing proxies. One of the best is Higure, the Still Wind, who can tutor up any ninja we need for the task at hand, and hence is also allows us to make full use of our ninja "toolbox." She portrayed Anne Yuri in the Japanese television series Ultra Seven (1967-1968) and subsequent appearances in other Ultra Series film and television and projects. Primer; Stats; My Price Tabletop Arena MTGO. Until next time, I wish you all the best,and happy brewing! So not running it makes a lot of sense as it plays out very clunky. This realization lead to the inclusion of Night's Whisper and Phyrexian Arena. Ideally, we want to be in a winning position by turn 6-7. When I started playing commander in 2017 I was so disappointed to find out that ninjas weren't supported in EDH and there wasn't a good ninja commander that could support the archetype. Finally, we love cards that, like ninjas, have a high cmc but can be cast for much less, like Temporal Mastery and Temporal Trespass. They hit most creature removal, boardwipes, and Dictate of Erebos/Grave Pact, which are about as common as Sol Ring in my meta. Most cEDH decks run a ton of fast mana This ninja can draw cards whenever he deals damage to an opponent which is fabulous! EDH Recommendations and strategy content for Magic: the Gathering Commander. I already did some changes, e.g. Support us . Given that our deck is devoted heavily to having Ninjas on board, redundancy in these sorts of effects is paramount. Ultimately the current strategy is to overwhelm with ninja triggers. Yuriko is almost always the fastest deck at the table. Luckily, black offers us the best tutors in the game. Where's the green?" By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. I really like this card, and might put it back in if some of the newer ninjas don't perform as I hope they will. Now I just need to be in a place where the price drops or I'm able to redeem some store credit to purchase him. Privacy statement | Baleful Strix, Looter Il-Kor, Wharf Infiltrator, Cloud of Faeries, and Shadowmage Infiltrator each represent additional options for drawing cards. Ninja It is ninja tribal in cEDH. The ninjutsu cost of Ninja of the Deep Hours is a cmc of 2, which is a much better rate than hard casting it, and which avoids summoning sickness. I love the joke of throwing it for 3 million damage, but don't want to ruin games and nights. Finally! Aside from the Yuriko deck, I've been trying to find more ways to interact with you all. You have to discard your cards as part of the cost regardless of whether it resolves or not, and its a huge pain to discard most of your hand only to be countered! If cards like Demonic Tutor are not in your price range, I still think it's worth including tutor effects like Diabolic Tutor. March 27, 2022, Kamigawa Ninja Review! The most common way this deck wins is by tutoring an extremely high cmc card to the top of our library, like Blinkmoth Infusion or Draco. This combination seemed like a better version of the Vela deck I had been building, but again there was a problem. Back to Deck List. Yuriko is a deck that uses Yuriko's ability to keep its hand full and burn down . Tabletop; Arena; MTGO; Tabletop Tabletop Arena MTGO. Yuriko, the Tiger's Shadow (Commander) Yuriko, the Tiger's Shadow. While the six off the top was never bad, it always sucked to have it in hand late in game when our life total was too low to use it. I didn't go as lean as most competitive Edric decks, and I'm trying to straddle the line between being optimized and 75%. When I was new to the format and still fancied myself a control player, I put together a Dralnu, Lich Lord deck, but I quickly discovered I didn't enjoy the feeling of being on the defensive. Cookie Notice Edric is cheap, and his access to blue means that we still get many of the better evasive creatures. Ninjutsu Among our one-drops, there are a few standout creatures. Let's check out what this deck has to offer on the "Fatties" end. What makes ninjas good is ninjutsu. Unnatural Selection: While this is a decent card it eats up a lot of mana. Your goal is to play Yuriko on turn 2, get ninjas in play while deploying some stax pieces to slow your opponents, and manipulate the top of your library to maximize the damage she deals with her ability. Competitive EDH Decklist Database . Both Swan Song and Spell Pierce can't counter creatures, but we don't care much about creatures anyway. I'll probably try this when I find which of the new ninjas I don't like. I want to make a quick note here. There just isn't the demand in this deck for this effect that there used to be. While stacking your deck with Scroll Rack, Tetsuko Umezawa, Fugitive, and Higure, the Still Wind probably won't win you the game outright, it will help you get into a strong position to be able to do so later. Commander 1 Yuriko, the Tiger's Shadow: $ 8.28 Creatures (24) 1 If you like my articles, follow me there! Ghastlord of Fugue was another creature I originally considered for its natural unblockability, but got cut for its high cost. This is how we ended up with the creatures that "suck". It was essential pre-Modern Horizons and still very useful afterwards in turning our enablers into ninjas. 0 0 54. Side note: My play group plays a lot of black, so Snuff Out can feel pretty bad. Tempo DMCA requests | Let's get something out of the way now: Yuriko wants us to build a deck based around Ninjas, but of the ~10 available Ninjas, quality is limited. The two most obvious options here are Coastal Piracy and Bident of Thassa.Deepfathom Skulker also fits in this category, although I'm less than enthused by its high cost. This will require TappedOut.js included in your blog. TappedOut.js Blog Widget, We'll want to begin by ramping, as in any deck, and by getting out some of our ninja enablers. Maintaining a good balance of these is our key to success! That being said, some still opt for this approach, and if you are interested in playing a deck like this you can watch a sample game here- https://www.youtube.com/embed/kLvDlCm30MI. Temporal Mastery deals 7 damage off Yuriko's trigger, and you can use something like Brainstorm or Scroll Rack to cast it for it's miracle cost later. We want to get damage through as early as possible, and the more cards we can draw to let us put bodies on board, the better off we'll be. Moreover, despite my aversion to tutors in most decks, I feel the inclusion of them in this deck is important for reliably succeeding in our strategy. Welcome back to The Knowledge Pool! Counterspell and Commit / Memory can stop bad things from happening, and card:Introduction to Annhilation can deal with anything, including pesky enchantments, that we might otherwise have trouble dealing with. In my meta, if your deck relies heavily on your commander, and your commander is a primary target, you won't be doing much of anything. Propaganda is our other option for protection, and will likely dissuade most opponents from sending attackers in our direction. These changes will be reflected in the primer in the near future! It's easy to forget that UB is also one of the best color combinations forevasive creatures, with a host of flying and unblockable options, and this is what I wanted to exploit with Vela. Check it out here if you're interested: You made it to the end! Our solution to disruption and combos is counterspells. Scan this QR code to download the app now. But we can bounce them to hand if necessary! In order to sort out exactly what all this means and why it is brilliant game design, it might help to look at a classic ninja and understand how ninjas work generally. New. There used to be very few ninjas with that low of a ninjutsu cost, so he made the cut on that alone. Many of these cards we've already talked about in detail. Scheming Symmetry can get us any card we want and put it on top of our library for some Yuriko damage, but can also be used right away if we draw it with Yuriko. Infiltrator and Muddle are two cards that do things that our deck wants to be doing anyway, and the fact that they can represent two additional copies of Unnatural Selection increases the value of all three cards. You always think that you need mass evasion, but oftentimes if you can just get a few key ninjas through at the right time you're good, and this helps us to do that. I pointed out that it's a very real possibility for us to have a turn two Yuriko, and this is made possible because 12 of our creatures are one-drops. If we dome our opponent's with Temporal Trespass on turn two they will probably gang up on us and destroy us before we can get into a commanding board state. This will let us double up on Yuriko's ability, and fits nicely with the creature strategy we've established. Being 14/16 cmc, they are pretty much impossible to cast in this deck, and can easily end up being dead cards in hand. In the past, Yuriko was a disruptive general due to the lack of immediate win conditions. Since we'll be stacking our deck with tutors for Yuriko, Prophet can get in on the fun and gain us some life in the process. When the man comes around Commander / EDH. Lord Windgrace would make sense because of my fondness for lands. We also want to focus on manipulating the top card of our library to maximize the damage we deal with Yuriko. Not everything we are playing is a haymaker and our lands will deal no damage, so these cards take the uncertainty out of our game. Often it is best to take a little more time in the early turns to ramp and get some top-deck manipulation on board. While its a great win con, there are a lot of good uses to this card, and that is why its the best card in the deck. With Neon Dynasty we have far, far better options and this one is cut for good. This process lead me to Edric, Spymaster of Trest. I've upgraded this deck a lot since it was first created, and you do not need every card on my list to build a strong Yuriko deck! Tetsuko was in and out of this deck during the design process, but she made the final cut because I realized how valuable she could be in situations where the air is gummed up with flyers. This card is great because it brings all of your ninjas back for a second shot, and also can do some good damage off the top. The first mtg precon I ever bought was the Ninjutsu theme deck from the Kamigawa block, and I soon picked up the black ninjas to make my favorite casual deck. This is the version of the deck played here, which is an optimized ninjas tribal approach that plays lots of ninjas while keeping good top-deck manipulation and interaction, which plays a suite of extra turn spells to facilitate a win when we're ready. Lastly, Brainstorm and Ponder are already great cantrips on their own, but are especially powerful in a deck that depends on topdeck manipulation. For instance, I've included Mox Amber because Yuriko will almost always be on board, but I've neglected all the other moxen (Chrome Mox, Mox Diamond, Mox Opal) even though they would probably be potent here. Our playgroup decided to try out cEDH with more budget-friendly lists.I decided to go for Yuriko (other Decks are Tatyova, Breya / Anje, X) and I took Zack's basic design of the deck. After attacking and doing damage off of these, we'll either cast Temporal Mastery if we can for its miracle cost, delve Temporal Trespass, or cast any of these spells to make sure that we get enough turns to finish them off. In the mid-game we are going to want to get some ninjas out and moving while dealing with threats that come up and searching for key pieces that will help us to win the game in an explosive turn or a series of explosive turns. Yuriko doesn't need a lot to be really really good - I've got a deck tech and primer here on a lower-budget build.