New comments cannot be posted and votes cannot be cast. Heres some general tips before I get specifics Power evolutions- always, ALWAYS pick AOE over damage, doing a little more damage is negligible compared to larger biotic explosions or being able to remove shields from multiple enemies What weapons to use?- heavy pistols- squadmates with heavy pistols should always have the carnifex. Power Training: Combat Drone, Overload, Incinerate, AI Hacking, Cryo Blast Weapon Training: Heavy Pistol, Submachine Gun Engineers are tech specialists, the only class able to employ combat drones on the battlefield. Dont bother putting points in overload, she already has two strong abilities that nobody else gets and you have two other great squadmates with access to it. If you have attained Squad Warp Ammo as your loyalty power, the combination of Grunt and Garrus is particularly lethal, as their combined weapons cover every range, and you won't need the ability to break down Barriers as much as you otherwise might. Incinerate This Power burns Organics or live enemies over time while stopping their HP regeneration. For a biotic squadmate, Thane adds another sniper rifle, but also has Warp and Throw, two powerful biotic abilities. Well I ain't telling you the truth. Power Training: Tactical Cloak, Incinerate, AI Hacking Great at dealing with collectors and mops the floor with blood pack. A quick and skilled sniper can take advantage of this to cause major havoc among the enemy before the effect wears off or the enemy is killed. I searched around for a bit, but there never was a clear cut answer. . He can equip two types of guns: A submachine gun and a heavy pistol. The M-9 Tempest is also a good SMG, and it covers mid to close-range. Especially useful against Praetorians and heavy mechs, it takes down their shields faster then any other weapon, giving the ability to follow-up with a sniper barrage. Which is better for Hardcore/Insanity difficulty? I just used this one, so I'll put it down here, and hope that old gun hands at the series will post another combo as a comment below. Incinerate; Cryo Blast (Unlocked at Incinerate 2) Salarian . Evolution A Heavy Incinerate: This advanced plasma round melts or burns nearly anything it hits The longer duration of the Burning Damage DoT over the normal DoT (8 seconds versus 3 seconds) does increase how long organic enemies are panicked. one point is fine, but I wouldn't put anymore in it since you have three very strong teamates that have it. The CID is bananas! Incinerate is a Power in Mass Effect 2 . During this time, the target is more susceptible to damage. One way around this is to take your shot immediately after activating the cloak - the damage bonus will still apply even though you basically were never invisible. This one is up to preference, just ditch the Shuriken ASAP, its garbage in ME2, Zaeed- the only Squadmate in ME2 with disruptor ammo. It's situationally useful. Headshots are usually easy to achieve. Sniper rifles have either no or only a moderate damage bonus against shields, so players who rely upon these rifles may find this power to be useful for increasing the versatility of the weapon. Dominate can be a very useful power if utilized correctly; hitting the right enemy will force all other enemies to shift targets and cover to adjust to the Dominated enemy, essentially throwing the enemy ranks into chaos. Even a weaker Incinerate can be used to the same effect if an enemy has little shields or barriers remaining. The phalanx is a better choice for Shepard but your team AI wont shoot it as fast as they shoot the carnifex so the overall DPS of squadmates with the carnifex is higher Sniper rifles- always the mantis unless the widow is available. Even with its low ammo capacity, it is still a good heavy weapon when no other one will do. If you have the Kasumi - Stolen Memory DLC pack, then picking the M-12 Locust as your SMG, would serve as another long range weapon. Incinerate will prime almost all targets hit for a Fire Explosion for several seconds. A great damage dealer all around, but sometimes struggles against shielded and synthetic enemies since he has no hard counter to either. Incisor is only good in Shepards hands and even then not very. At Rank 2 it can disable synthetic enemies that lack armor and shields; at Rank 3 it has a chance to overheat the weapons of defenseless enemies. These weapons are very important for Mordin's build. Her drone is a good distraction and can stagger enemies out of cover but rarely lasts long on insanity so get the explosive drone knowing this and use it like a grenade. Each character specializes in one or two of the three basic skill areas; the skills are combat, tech, and biotics, The character's base health score; this number can be modified by powers and upgrades, The character's alternate defense type and strength; this number can be modified by powers and upgrades, Each character begins at rank 1 in their primary power; they may begin at rank 1 in their secondary power, or it may be locked, meaning squad points may not be spent on that power until their primary power has reached rank 2; initially locked powers are indicated by, Each character has a unique passive class power that grants them a variety of bonuses, When a character is loyal, they gain access to an additional active power; when starting a new game or using the Retrain Powers upgrade, Commander Shepard can select any one previously earned loyalty power as a bonus power; these powers are locked, as indicated by, The types of weapons that this character is able to use, The mission or area where this character is first recruited, The mission where you can gain this character's loyalty; this character must be present during the mission, Each class specializes in one or two of the three basic skill areas; the skills are combat, tech, and biotics, Shepard's base health as a member of this class; this number can be modified by armor, powers, and upgrades, Shepard's alternate defense as a member of this class, either shields or a biotic barrier; this number can be modified by armor, powers, and upgrades, Shepard begins at rank 1 in the first power in this group, and can begin spending squad points on the second power once the first has reached rank 2; initially locked powers are indicated by, Shepard begins at rank 1 in the first power in this group, and can begin spending squad points on each successive power once the previous power has reached rank 2; initially locked powers are indicated by, Each class has a unique passive power that grants Commander Shepard a variety of bonuses, The types of weapons that this class is able to use. The main problem I had with Incinerate, was people hiding behind barriers and I would be. Soldiers kind of get the shaft on cooldown times as they don't use tech skills or biotics skills and thus don't benefit from any cooldown upgrades, it's not worth it to use concussive shot and have that 6 seconds cool down time even if your using the area version of it to take down multiple husks. Any reason why I can't manually save anymore? Assault rifles are a good choice if you want to avoid getting too close to your targets. If you are on lower difficulties, putting a few points all around wouldn't waste the Infiltrator's abilities. Sniper rifles are already excellent against armor. Although this method of stripping enemy from its armor is effective, you already have Incinerate as a base power, making it slightly redundant. as weaker enemies may die too quickly to take much extra damage. Concussive Shot can also be useful against barriers, so consider bringing a squadmate with it. Assassin, on the other hand, grants more weapon damage, more power damage, and more sniper slowdown while scoped. This includes even protected targets still possessing shields, barriers, or armor. Kasumi- depending on how you use her shes either devastating or a vacuum that eats up all your medigel. Thanks guys! Do you *need* to explore all the planets? If you have the Aegis Pack, then you have access to the M-29 Incisor. Everyone has shields of some kind, and you want them GONE. When pursuing this type of pure sniper strategy, the Terminus Armor is an often overlooked yet invaluable option, as it gives you a 10% increased ammo capacity, and the 10% increased storm speed will often make up for the 2 second shorter duration in your cloak, allowing you to reach cover either before or only slightly after your cloak wears off. The Infiltrator is the quintessential sniper class, and an expert at guerrilla warfare. Another biotic choice is Samara, because she has Throw and Pull, can use an assault rifle, and once Reave is unlocked, is useful against barriers. Fantastic against collectors and blood pack, good against everything else as long as you have an anti shield pick too, Tali- great against synthetics, questionable choice in most other scenarios. Rank 2 AI Hacking and the 1 point wonder Neural Shock are both instant-cast and both have durations that exceed their cooldown timers. The proper selection and use of squad members can significantly reduce the challenge of a given . Concussive Shot is a new power for soldier types that ragdolls a target. Scan this QR code to download the app now. Use the Infiltrator's weapons to stay at a distance and drop enemies from afar. While Neural Shock is quick and perfect for keeping an exposed organic disabled, AI Hacking is great to continually recast on the remaining toughest Geth of a cluster left until they weaken each other all down to nothing. Frozen enemies falling over normally fall slowly and predictably. It cannot be used in an extended firefight, so it is difficult to rely on a heavy pistol as a primary weapon. This would be a good investment if you are going up against multiple enemies with biotic barriers, especially on higher difficulties. Ammo Training: Cryo, Disruptor. You've met with a terrible fate, haven't you? However, they are mostly effective against armors. As for specializations, Agent reduces the cooldown for your powers, increases health, and increases Paragon and Renegade points. gamespot.comgiantbomb.commetacritic.comfandom.comfanatical.com, Privacy PolicyCookie SettingsDo Not Sell My InformationReportAd. The Arc Projector also works relatively well at range. Which do you all prefer? You're browsing the GameFAQs Message Boards as a guest. The Firepower Pack also adds the Geth Plasma Shotgun, a mid-range, extremely powerful shotgun. Sniper rifles and heavy pistols with their high armor damage bonus can cover for the reduced damage (compared to Heavy Incinerate) against strong single targets. Because of this it would be a good idea for ALL of your potential squadmates that you choose the wide AoE version of their offensive skills and for those with Ammo powers to upgrade them to the Squad version. The priming effect lasts several seconds but the burning visual cue of the prime is not the same as the general burning effect of the power itself. Not only does it allow you to incapacitate enemies no matter their protection, it also provides a massive damage boost for a second after it wears off, allowing for a one-hit kill headshot on most enemies. gamespot.comgiantbomb.commetacritic.comfandom.comfanatical.com, Privacy PolicyCookie SettingsDo Not Sell My InformationReportAd. We further improve Mordin build base stats. Bring Mordin along and follow up with his quick cooldown (relatively speaking for squadmate abilities) Area Cyro Blast, while having his Heavy Incinerate in reserve for the few heavily armored foes. Armor Piercing Ammo makes sniper rifles even more effective versus armor and health, and with Incinerate, it can help punch through the heavy armor of bosses and YMIR Mechs. Earth is burning. Incineration Blast is nice for groups.. IMO, Heavy Incinerate is better, simply because you don't find that many groups of armored individuals together. Feel free to add anything I missed! It offers good synergy with native ammo powers, or those offered by allies, as it is an additional bonus. Sniper Rifles, like the pistols, are very effective against armored enemies but weak against those with shields or barriers. I didn't really use it or level it on any of my characters during my first playthrough because it just seemed like a useless skill. Legendary edition reveals ME2 is the worst of the triology. and our With the high 2.4x damage bonus against armor, even on Insanity, Incineration Blast can fully strip armor of weaker armored enemies like vorcha and husks (slightly better than Heavy Warp damage). The M-98 is the most powerful sniper rifle in the game, and shares many features with the M-92 Mantis, mainly its lack of ammo and one (powerful) shot per thermal clip. Heavy Pistols The good thing with Heavy Pistols is that AI is very accurate with them. This ammo type loses some of its crowd-control function on Hardcore and Insanity difficulties since every enemy will have some type of special protection, preventing you from freezing them until defenses are stripped. I do not like Warp Ammo with the exception of maybe on a Biotic or a Widow Infiltrator. Trophy/Achievement guide, including embeded walkthrough links. This is can be quite useful against skittish enemies that like to hide behind cover. Because Infiltrators normally deal with things at long range, shotguns might not be your first choice. This 2nd Spec is specifically for missions composed of synthetic enemies, so Geth. Attack Drone is a useful distraction when flanking an isolated enemy to shotgun the back of their head, and the Attack Drone variation can damage . Another S tier pick, she can deal with two types of protection and prime combos. you cannot keep boosting your shields higher and higher with every use. The Infiltrators AI Hacking skill turns enemy mechs against their allies to divert their attention and in addition cause some extra damage. Heavy Warp Ammo ceredbrate 12 years ago #7 Don't know about you guys, but on Insanity, my drones are literally getting. The particle beam's effectiveness at cutting through shields and barriers make it a good choice against Collectors and other similarly shielded enemies. With some care, it can easily be used with cloak, creating almost unparalleled survivability. Bring him when you expect blood pack mercs or husks and combo with a good crowd control character like Jack, Jacob, or Samara, Legion- unlocks pretty late so there arent too many chances to use him. Shotguns cover close range, which, for Infiltrators, is normally covered only by SMGs and Heavy Pistols. Details on every Power. The first time I took the Viper sniper rifle (this was before the Mattock assault rifle was released, which would have been better suited), and the second time I took Scimitar shotgun as my bonus weapon of choice (happens mid-game). 2023 GAMESPOT, A FANDOM COMPANY. I also use it sometimes as a form of crowd control. It's effective against barriers, armor and health, gaining an additional bonus to enemies already affected by biotic abilities. This strat applies to anyone else who also has pull, throw, or shockwave. Mass Effect 2 Heavy Incinerate vs Incineration Blast masgaming 13 years ago #1 I can't decide which one to get with Mordin. Incineration blast. Note that an Infiltrator can remain cloaked while charging the Cain. This is the Infiltrator's bread and butter. Ice Blast has the lowest cooldown in the game of 4.5 seconds. Sniper rifles provide opportunities to eliminate single targets at extreme range, presenting very little risk to the rest of the party. It is available the moment you start the second mission, and can act as a low-power sniper rifle. Overall, this bonus power can make an Infiltrator nigh unstoppable against shielded enemies (especially on geth missions), but it has its drawbacks and is completely useless if there are no shielded or synthetic enemies to fight. Her Flash bang grenade staggers enemies with protection, knocks down unprotected ones, and will disable the weapons of anyone hit regardless of protection. Each of these weapons are good at keeping enemies at a distance, and still leaving your sniper rifle as a viable weapon. Neural Shockwave is instant-cast and instant effect, something Shepard's Full Cyro Blast would not be, and even has a lower cooldown. Most of the tactical options offered by the cloak work fine at a low rank. The class skill provides the usual bonuses to health, power cooldown, and Paragon/Renegade bonuses. Infiltrators who find that they are good at the "one shot, one kill" style with the Mantis, and are comfortable using SMGs or Pistols to cover anything that gets too close should strongly consider the Widow, as it only improves upon the Mantis. It can be used for flanking, escaping enemy fire, sniping, or just a straightforward damage boost with any available weapon (and also melee attacks). Heavy damage to health and armor.Make an enemy panic, stopping health regeneration. You will meet him in Omega trying to help civilians under the effects of the plague. In 2, the cryo ammo has a chance to freeze targets solid for a small duration. That's useful. Heavy Charge restores 100% of shields versus area only restoring 75%. The Locust is a little better at stripping armor than shields or barriers when compared to the other SMGs, but it is fairly accurate even at mid-range. Heavy Incinerate it is! If you prefer to use an ammo power to give an edge at stripping away any protection, then Cryo Ammo will not suit your preference. Taking this evolution can also allow the power to land even on enemies attempting to dodge the projectile. Cryo ammo in ME1 decreases the targets accuracy, letting the player take less damage from one source. Its extremely limited ammo capacity allows it only to be used once, or maybe twice on a mission with sufficient upgrades and power-cell caches. These are powers that allow neutralizing enemy shields, hacking, becoming invisible, or other technical actions Incinerate - Progression Incinerate - Notes Incinerate also deal additional damage to enemy health. Finally, you should never forget the power of the M-5 Phalanx as a long range weapon and even a targeting aid. For Incinerate-specific tests, corroborate test results from, http://web.archive.org/web/20160910175112/http://forum.bioware.com/topic/571431-incinerate-and-reave-damage-and-duration-tests/, http://social.bioware.com/forum/1/topic/347/index/9822648#13558922, http://social.bioware.com/forum/1/topic/343/index/13344630/2#14230580, http://social.bioware.com/forum/1/topic/343/index/13807232/2#13814258, http://social.bioware.com/forum/1/topic/343/index/12853150, http://social.bioware.com/forum/1/topic/343/index/13807232/2#14748845, https://fextralife.com/forums/t379636/is-incinerates-freeze-combo-multiplicative/, Do Not Sell or Share My Personal Information. This is prevented, however, by the presence of any protection (armor, shields, or barriers), reducing its effectiveness. However, attacking breaks the cloak, so other weapons only benefit briefly from the damage boost (at maximum fire rate 4 shots for the Viper, 3 shots for the Carnifex). Reddit and its partners use cookies and similar technologies to provide you with a better experience. How to unlock the Incineration Specialist achievement in Mass Effect 2: Incinerate the armor of 25 enemies. Dark Souls is a brand new dark fantasy RPG designed to completely embrace the concepts of tension in dungeon explorat A legend is born in this open-world adventure. Because of its high ammo capacity, if you are going on a long mission, then this might be a good weapon to grab as you leave the ship. Evolves Incinerate into one of the following options: Burn your opponents and incinerate their armor. Weird datapad in gunnery control after Garrus recruitment, Mass Effect 2 Coalesced Compiler v1.0.0.zip, Lair of the Shadowbroker - Liaranot talking anymore. Very effective against enemies' barriers and shields, SMGs have limited accuracy which tends to restrict their effective range. Dump points into that early and make sure to pick the squad ammo evolution. Incinerate actually only does 75% of its damage up-front, the other 25% is dealt as a damage-over-time ("DoT") effect over 3 seconds (which is distinct from the Rank 5 Burning Damage evolution that provides a DoT effect). Use it on tightly packed enemies before a push or to save yourself when a flanker closes the distance. Garrus Concussive Shot: 2 Overload: Area Overload Turian Rebel: Turian Renegade Armor-Piercing Ammo: 3 I mean I know I need to adjust member accordingly, but what I planned: You want to know the truth? Warp Ammo also offsets the sniper rifle's inherent lack of penetrating power against barriers. Do Not Sell or Share My Personal Information. Increase damage to armored targets by 50%. If you are a true believer in the "One Shot, One Kill" mantra and want to exploit it to its fullest, the combination of Assassination Cloak, Assassin, and the M-98 Widow rifle will ensure maximum damage per shot. Mordin should be supported by a high HP or defense character like, Your priority ability should be Fire Blast as it is effective against armors and health bars. While you are using it, just be careful how much ammo you go through since the weapon does tend to eat through your stock quickly. Engineer do not need additional active powers, he already has the strongest combos. SMGs are rapid fire weapons that can be used in close range combat. 2023 GAMESPOT, A FANDOM COMPANY. Sniper rifles are the single most damaging means of attack for an Infiltrator. This is a better option if you want your attacks to be effective against single and well armored targets. Used effectively, there is little difference between Widow and Viper (counted in damage points, ammo reserves and pickup amount are similar). Mass Effect Wiki is a FANDOM Games Community. Very effective against armor. Legendary edition reveals ME2 is the worst of the triology. Just make sure that there is adequate cover to get behind before attempting this. I was leaning towards Heavy Incinerate but I've heard horror stories about the hordes of Insanity armored Husks. The ML-77 is also a good weapon because it, like the M-100, can be used in just about any situation. Mass Effect 2 (ME2) Wiki Tech Power Incinerate Last updated 10 July 2022 13:7 Incinerate Incinerate is a Tech Power. Even then it is so you don't have to take another active power. Overload is a tech power in Mass Effect 2 and Mass Effect 3's single-player and multiplayer modes. Putting these two together, You can freeze a target in place using your gun, and then shatter them instantly, regardless of how much health they have with a follow-up concussive shot. The good thing with Heavy Pistols is that AI is very accurate with them. Is there a way to switch which shoulder the camera looks over on the PC. Mordin- the only Squadmate with incinerate, which is by far the most damaging anti armor ability. Avoid Moving Mordin without a cover, he will easily die as he has quite low shields and HP. Obviously use discretion in this, because sometimes it's too dangerous. Better to use Tali. Instead, it impacts instantly. Squadmates can also encourage enemies to pop out of cover. Its improved version is unique in that it offers a 10% damage bonus instead of a longer duration, offering a bonus to defense and offense at the same time, making it a good idea to always have it active. Powers in Mass Effect 2 are a set of abilities that can be used to attack Enemies or to defend you and your squad. He is an interesting Squad member that can tear down enemy armors and set them on fire. The damage bonus against frozen enemies will more than make up for not necessarily getting the cloak damage boost (the cloak damage bonus doesn't work particularly well with the Viper anyway). This achievement is worth 15 Gamerscore. This is the class power for the Infiltrator in Mass Effect 2. For those particular squad mates your ability to respec them is not necessary, although welcomed. You can't handle the truth. Either way, both SMGs would be a good choice for a side weapon. It is also possible to conserve ammo when fighting mobs by simply freezing individual enemies with well-placed shots and ordering squad mates to finish them off. Anybody know how many planets are in the game? With this build in mind you can also invest in AI Hacking and/or Cryo Ammo to produce an effective battle controller rather than pure damage dealer. Improved AI Hacking is great for turning one of your enemies into a tough temporary ally, a useful distraction tool, like a more effective Drone, while flanking with a shotgun or sniping. For more information, please see our Mass Effect Wiki is a FANDOM Games Community. It is the only way he can deal substantial damage to enemy barriers and shields. I've been able to knock a few enemies off ledges using concussive shot. Any reason why I can't manually save anymore? 2023 GAMESPOT, A FANDOM COMPANY. However, the Incisor suffers from very low ammo reserves and a very low ammo pickup amount. One of the most useful damage powers in Mass Effect 2, Incinerate burns through armor and health very quickly and is somewhat effective against shields and barriers. It is useless against organic enemies, and it cannot affect Mechs or geth unless their armor and shields are down. Energy Drain is an effective alternative to Geth Shield Boost, benefitting from half the cooldown time and yet being able to provide a substantially larger shield boost, as well as supplementing the Infiltrator's Disruptor Ammo as an offensive power vs shields and synthetics. In missions with groups of enemies that are close together it can be used to quickly freeze the group allowing a skilled sniper to dispatch the frozen enemies quickly with the M-97 Viper or M-29 Incisor. E.g., for sniper rifles with headshot upgrade, the resulting Assassination Cloak damage is 1.25x the damage without cloak for sniper headshots compared to the 75% listed bonus. Essential pick against collectors if your Shepard is a biotic. Depending on the play style, each of the sniper rifles can be effective. If you aren't a good sniper or you have trouble keeping enemies at range, however, then selecting one of the other two training options might be a better idea. The Geth Plasma Shotgun is a good weapon against small groups and can devastate enemies that just happen to be alone. You definitely need to use your squad well in this game, so heres some tips for how to use every team member on insanity. The damage of any Fire Explosions or other Power Combos caused by the Incinerate are. Why lose so much additional power to give it a 25% wider range when it's already only used on solo or tightly packed enemies? This 1st Spec is specifically for missions composed of organic enemies, such as Blue Suns, Blood Pack, etc. Squadmates dont shoot the viper fast enough to take advantage of its strengths, so pick the mantis because they rarely miss and it does a ton of damage. It also can enable Incinerate to simultaneously both prime and/or detonate, Unlike in Mass Effect 2, Incinerate does not halt enemy health regeneration, though. However, keep in mind that the weapon does have a limited range, roughly 20-25 meters, so beyond that you should stick with the sniper rifle. That's useful. I want to make a post for old players to describe power combination to new players for the ME2/3 combat system. I chose the Blast for ammo-saving opportunities. Thane, Garrus and Legion; keep that in mind when picking allies for a mission. Gamestegy Founder. A great choice to train in yourself. This is a very situational skill. Before I answer: Do you have LotSB so you can rearrange their powers, or are you stuck with what you get? Because the Infiltrator specializes in long range combat, it can be a good assetonce you learn how to handle the weapon. With the addition of Disruptor Ammo, the Widow is capable of tearing through shields and destroying all enemies. The cloak can be a double edged sword: on the one hand your damage is boosted and enemies don't target you, however many enemies will go to cover and refuse to pop out when the cloak is activated. Infiltrators are deadly at any range with a wide variety of weapons, equipment and powers that can take down any enemy. http://na.finalfantasyxiv.com/lodestone/character/12348660/. Your projectiles inflict more damage. Besides, area throw won't do anything to 3 shielded Geth. This power can be invaluable during protracted engagements against the geth and shielded enemies, so putting a few points there wouldn't be a bad idea. Cookie Notice Use them like free grenades, Grunt- the perfect krogan is the perfect tank, he draws a LOT of aggro and can take heavy punishment without going down. Send in your squadmates first and then find a spot, and use your sniper rifle to cover them. Especially good at dealing with enemies like husks, because in ME2 once you strip their armor they die instantly to any power that gets them off their feet. Because the DoT effect of the Rank 5 Burning Damage evolution is relatively long (8 seconds), in multiplayer especially, this evolution may only be useful against larger boss-type enemies (Atlases, Banshees, etc.) But shockwave is great for staggering enemies out of cover and massacring husks. and our Increase impact radius by 2 meters. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. "~ Yasso. In addition, this power provides a Sniper Time slowdown and a bonus to its duration, which allows you to use the Infiltrator's signature weapon more effectively. ALL RIGHTS RESERVED. not "over time") against protections (armor, barriers, and shields). Yet another way to compensate for the Infiltrators lack of effectiveness against biotic barriers. 1: Always choose 'heavy' ability. Cryo Ammo is also invaluable for Infiltrators using the cloak for sneaking up on enemies and ambushing them. At any rate, Full Cryo Blast is one of the best powers in ME2. It's worth noting that all of the toughest enemies in the game, as well as virtually every boss including the final one, have armor as their primary defense which makes this the supreme boss-killing weapon once you get all the Sniper Rifle upgrades.
Butner Federal Correctional Institution,
Blackwater Massacre Documentary,
Gracilaria Vs Chondrus Crispus,
Puns With The Name Jenna,
Mary Maxwell Comedian Obituary,
Articles M