pathfinder: kingmaker token of the dryad

Otherwise, head to the Secluded Lodge and wait for Moonday to come around. Jhod tells you that the problem is reaching epidemic proportions. Return to the kitchen and speak to the Tedrims' servant, Tsanna. A new phase of an Ancient Curse will start counting down. There's a Taldan Warrior's Dog Tag under a rock and next to it a chest with scrolls of Acid Fog and Disintegrate. Be careful of a nearby trap. Leave the cave and head to Tatzlford. Continue south and force march your party all the way to Talon Peak. She proposes to make the townsfolk a Roc egg omelette and tells you that there's a Roc that lives on Talon's Peak. Loot a hidden cache nearby for some gold and gems. When you get there, you shouldn't rank up again (unless you have absolutely nothing better to do) because you need to bring other advisors to the same level. Even if you do have the right alignment to simply get the crowd to disperse, it is worthwhile to let the citizens air their grievances if you have good Persuasion. If you're nice, you can win them over. Search under a rock for the final Shard of Knight's Bracers (10/10). She tells you to talk to Ollie's wife, Lidika, who can be found in Lake Silverstep. Take the turning left down to the river bank where you will find a group of 7th and 8th level goblins. Near to the bridge, you will find a group of unhappy peasants and a merchant, Tigni Jusmert. There isn't a lot you can right now, because you can't explore freely in Varnhold at this time. Pathfinder: Kingmaker. Speak to the refugee on the other side of the road who is visibly distraught. Instead, meet them in the tavern. Use the shortcut to return to the area entrance. They tell you that they are working for the Stag Lord. Leave the area through the northeastern exit and you will be in an illustrated book episode. you will find two chests, one containing minor loot, the other a Frost Composite Longbow +1. To the right and slightly below the shrine is a well hidden (DC28) box containing a unique kukri, Gift of Death. He will tell you that he was slandered by a tailor in the capital, Morhalan. A dryad appears as a comely humanoid. Backtrack to the centre of the town and head south. If you ask about where you are, you can make a Knowledge (Aracana) check to deduce that you are in the First World. One of their number, Verdrin, is ill. Of course, you know what's wrong. The Greater Primal Owlbear drops Bracers of Armor +5. If you spared her, the Priest will grant you Lamashtu's boon: +2 to Perception and Intimidation, +1 AC vs. animals and magical beasts. If you don't pass the initial DC18 Persuasion check, reload. Return the gems to Irlene and she will tell you to return in a week. The Roc Egg is unique and can be used in a later recipe; save it for your last meal before the point of no-return and you will enjoy massive boosts in the final dungeon. By this point, you should be able to defeat the enemies regardless. Pathfinder: Kingmaker. Track your Hero Points in your Pathfinder 2nd Edition games with these official metal Hero Point Tokens made by Campaign Coins. Before speaking to her, you may want to have Linzi Inspire Competence. Assuming you allowed Tsanna to live, find her at the Shrine of Lamashtu. The purple owlbear is protected by Mirror Image. Your conversation will be rudely interrupted by Chieftain Akaia. Tristian will have some interesting intelligence. Pick the Rare Bog Flower growing there. Exhaust her conversation options (apart from the one where you murder her for no reason at all) and she will tell you approximately where to look. If you sold the necklace and you can't remember to whom, you will have to wait a while to find another. 25 days-or-so before the deadline, your kingdom will align with your current alignment, rather than the one you had back at the start of Act 1. Cross over the Crooked River and head south (this is the route you took to Talon Peak earlier). Afterwards, Kesten and his Militiamen will start making their way to attack the cultists. 85. r/Pathfinder_Kingmaker. A body on the ground has a Belt of Physical Perfection +2 and a Cold Iron Longsword +1. Either way, you will learn that Maestro Janush is in the vicinity. Backtrack to the bridge and cross over the road. Follow the path around and take out another pair of Fighters and a Bard. You can grab Unicorn Horns from all four Unicorns. After killing it, search among the rocks to the east for a Torag's Pendant. Morhalan is a Rogue / Alchemist and he is accompanied by three Brawlers and another Alchemist. The other contains a Melted Shard of a Ring (7/13). Eliminate the Alchemist first. Assign an advisor to the Expert Mountaineering project which will cut your travel time significantly in the next chapter. Cross Lake Silverstep and the Womb of Lamashtu will appear on your world map. Grab a bit of loot from a nearby body. You need to make specific choices to unlock a trophy: This leads to you helping them to compose a song. Woodcraft (Ex) Past the hydra are some rocks that you can scramble up. It has a breath attack and a powerful bite but should fall readily to your combined assault. You've fought tougher. It helped us plan the content for the new season, and will do so further. When the party's over, you will be back in your throne room. Agree to help her open a shop and she will work for you as an artisan. While you're fighting these, you'll probably aggro the next group of enemies as well, including two Alchemists. At some point, you will have a scripted encounter with a group of travellers. Make the Mobility 21 check (it's a lot easier than the Dexterity 17 one). When everyone is dead or arrested, loot the bodies and the cave. However, Ekundayo is a dab hand with Lore (Nature) so make a couple of checks (DC25 and DC20) to get her on her feet again. The Hunting Lodge is a short distance to the east of your capital. You've already won the competition, such as it is, so fighting them for the monster's head is fruitless and will have consequences down the line. Backtrack and make your way to the pond in the centre of the area. However, you're almost done and there's still another pack of wolves to kill on this map - an Alpha Worg and three Greater Worgs on the way to the area exit. Let it get close so that you don't aggro it at the same time as the worgs near the entrance and then continue left to take out the three Greater Worgs and Alpha Worg. After you kill the Owlbear that emerges, Urkhed is pretty ungrateful, all things considered. You will find Kimiel (or Kimo) Tavon standing outside the house in the northern part of the settlement. The Neutral option means that you'll be waiting a fair while to acquire one, so you may as well as swallow your conscience and agree to look for one. A box next to him contains some minor loot while a sack nearby contains a Belt of Incredible Dexterity +4. Buff up if you need to and tell Kesten you're ready. Token of the Dryad: NW of Shambling Mound [P13] Lab Journal: . Combat will begin after you've eavesdropped three times or when you decide to attack them. Ask for their key and you may (in fact probably will) notice that they are nervous. Before you burn it, choose to take a part of the root. Hopefully you kept one of the several you've picked up in your Personal Stash. If you killed or exiled her, the Priest will "curse" you": +2 to Persuasion, -1 AC vs animals and magical beasts. Pathfinder: Kingmaker - Definitive Edition . Continue forward and you will see your rivals in the hunt, the Embeth Travelers, slaughter an Ancient Wyvern after which you have some options. A chest contains minor loot and you will find a Taldan Warrior's Dog Tag under a rock. Ask for her room key. like the Dryad Tokens and what not. Welcome to our Official Pathfinder: Kingmaker walkthrough and guide brought to you in collaboration with Owlcat Games. Artifact locations. Kesten will want you to open a hospital) in honour of your former advisor. You're better off simply buying the absinthe from Hassuf for 400G. After that, unlock a container (DC25) which contains the unique Kneesplitter heavy pick. I'm also aware that after the . There are various ways to deal with this whole situation but frankly, you may as well deal with this Stag Lord like you dealt with the previous one. Trapped Chest (Perception DC 22 to see the chest, DC 26 to see the trap, Trickery DC 22 to disarm): Gloves of Dueling (+4 to CMD against disarm; +2 bonus to the Weapon Training ability if the wielder has the ability). Killing it will aggro the rest of the nearby creatures - two Quickbears, a Black Dweomerowlbear and another Quickhydra. If the lock is too tough for you, there's a key elsewhere in the area. Update 2.1.3j is here! Check "An Ancient Curse, Part Three" in your journal. Return to Varrask who tells you that the hammer must be hardened in the blood of a sworn enemy. There's a bit of loot to grab in the next cave (but mercifully no more spiders). Regongar and Octavia will announce that they've also found Janush's ledger, which should say who originally sold them. The enemies are all 5th to 7th level. She is very interesting to speak to. Start making your way west where you will encounter a Black Dweomerowlbear and a Greater Enraged Owlbear. See for yourself: Creative Director Alexander Mishulin will tell you more! If you look here, you will see that this leaves five days to kill. . The one at the top of the room is locked (DC27) and contains minor loot. If you had the Sweet Teeth weed the Narlmarches, you should have an emerald necklace. If you let her live, Tsanna tells you that she will be at the Shrine of Lamashtu if you want to speak to her. Irlene tells you to try looking for one in the Narlmarches. There is a dais, which you can place something on, a campfire where you can rest and a tent. If he is with you Tristian, as usual, will urge mercy. They've got little to say right now, but you can search a pile of rocks to find a Token of the Dryad. When you catch up with the annoying Horsereaper, you can murder him or let him go. If you did not choose Shandra Mervey as an envoy, she is essential. When you emerge, ignore Mim who is lying on the ground. Otherwise, you can obtain one by killing the Lonely Shambling Mound at Old Sycamore when you have a moment. You will have a problem event which takes seven days to solve. Open it up to find an Old Technic League Letter and the Gear's Rule bracers. Check the cart to your right for ingredients and a new recipe, Succulent Sausages. If you search behind the hit near the cages, you will find a crate containing some gold, a Robe of Air and a Melted Shard of a Ring (11/13). anyone know if theres a specific person you turn these into, or do i just sell them to whatever vendors around? Before he dies, he will mention a place called the Womb of Lamashtu. You will unlock the God of Poetry trophy and the goblins will tell you what you already know: the location of their village. There are various containers with minor loot and a crate with a uniquely named shortsword, Dogslicer +1. These are still fairly weak, although Hyland accounts for himself better than Kesten. Loot the chest next to the tent for some ingots of Inubrix. If you can get a couple of good rounds from Ekun and the initiative rolls are kind, this fight is quite manageable. You will emerge from the fog south of the pond. A servant tells you he is ill, giving you an alignment option. If you head north, you will be attacked from two fronts by worgs which puts you at a disadvantage. You can also sell all the junk (or Masterwork weapons) you picked up at the Goblin Fort. Take the skins back to Sharel who promises to see Morhalan arrested. There's another hydra in a pen that you can kill if you want to. Jubilost will have a response to that. Unfortunately, the curse is merely abated and is progressing to its next phase. Start making your way up the path. Go through the gate to the north. Collect water from the pond and you will obtain the quest item Vial with Poisoned Water. Barbarians, eh? Ask him about the relic he mentioned and he will talk at length about a hammer named Obliteration, initiating his artisan quest. However, if you leave the Secluded Lodge, you can hover the cursor over the location and it will tell you the day you last visited the location. Its skin seems wooden and its hair appears to consist of leaves and flower blossoms. However, there's somewhere that you want to locate first. Travel to Silvershire and speak to Mim. Otherwise, you will be speaking to someone named Kerreg. You will learn that the goblin shaman who wanted to sacrifice him may know more about the source of the infection. She is the widow of the dead trader whose body you found at the Lone House. Go to kingdom management and build Irlene's Magical Rarities Shop in your capital. Finally, a chest next to the rightmost hut contains a Torag's Pendant. This adds a project to your kingdom management, Hunting for Morhalan, which will take one of your advisors 20 days to complete. You will regain control in the field hospital established in an old prison. During the performance, push Ekun closer to Elina. If you feel ready, speak to Kesten to point the finger at a culprit. Continue north to the town centre where you will fight two Owlbears, a Ferocious Wyvern, a Yellow Dweomerwyvern and a Yellow Dweomermanticore. When you get to the road that leads south to Bridge Over the Gudrin River, you will probably see the Goblin Village appear on your map, unless you haven't invested in Perception on anyone in your party. Be careful that you don't "interact" with the prisoners since that seems to result in you killing them instead. And you've seen how poorly he handles Owlbears. Head back up to where you fought the bandits and continue east where you will see the shadow of a large bird flying overhead. Maegar will send you a bunch of goodies. If you had her brooch sent to her, she is wearing it. The Arch-Chemist drops a Ring of Protection +1 while the Commando Commander drops a Melted Shard of a Ring (12/13). Agree to track down the poachers. A portal will appear which you can step through. Needless to say the Primal Hydra in the pen will attack. As you make your way east, you will see a pack of three Dire Bears through a gap in the rocks which you can attack from this side. In the next cave you will attacked by three waves of spiders: So long as you can deal with the swarms efficiently, the other enemies are just a matter of endurance - they won't do much damage because of poison immunity and you'll miss lots because of concealment. Backtrack to where you fought the wyverns and start making your way north up the path. Go directly east from your starting point. Afterwards, raid its nest for the Roc Egg that you've come here for. There are also two chests. Moray drops a Ring of Protection +3 which will be an upgrade for one of your characters. Linzi is one of your companions in Pathfinder: Kingmaker, she is a bard, consider develop her into a supportive character. Start making to the southern edge of the map and then east towards the area exit. Continue and you will see Nightmare Skeleton Soldiers attacking the barbarian warriors (who, to be fair, stand up for themselves just fine). Make your way down the path. The Shrine of Lamashtu is a short distance to the east of the Secluded Lodge. Your advisors will have something to ask of you. Do so and ask him what he wanted to tell you. Question the Tedrims again and Kabron will claim to have broken his bow. You may want wait things out with a 14-day project - rank up an advisor or claim a territory. Ask about the three wishes and she will name her second wish: berry wine from Kyonin or Elven Absinth. There's a chest near where he skulks which contains a probably useless scroll of Hold Person. Go east a short distance. The team that remains behind will fight the tougher enemies so choose accordingly. Mim will be doubtful whether she can make it. The Poacher's Hideout is between Thorn Ford and Old Mesa. There are a couple containers to loot nearby. The Chemist drops a Ring of Protection +1. Besides Dumra, everyone's story is inconsistent. Afterwards, you get to question the Shaman. As you head west through the village, you will see a group of goblins fleeing from a Primal Manticore. They will be back in the caverns with a fairly modest Giant Flytrap to eliminate. Afterwards, you can simply burn it. You have a number of choices. Refusal does your conscience good, I'm sure, but you'll lose Irlene as an artisan. If you go through these fog patches, you will be whisked elsewhere and at this point, you are unable to control it and may end up lost and frustrated. This is somewhat tough, with high AC and concealment, but manageable so long as you overcome its DR. Search its remains for a Melted Shard of a Ring (8/13) and a Throwing Axe +1. When the enemies are dead, loot the Hamadryad for a Speed Composite Longbow +2, a Ring of Protection +2, a pair of Bracers of Archery and a Cloak of Resistance +1. Speak to Kesten and you will learn that the goblins are deliberately infecting human prisoners. Head west further into the camp. There are several sources for these "feather tokens" you'll need to appease Melianse: Buy A Pouch of Feather Tokens from Bartholomew in the Lone House area. Continue southeast down the path. Continue further and search a crate near the hut for the Energy Source ring and a Token of the Dryad. Storyteller is a character in Pathfinder: Kingmaker. Keep an eye out for the Arch-Chemist behind the fence whom you may not initially spot until he starts lobbing bombs. About 130 days before the curse activates, Amiri will come to your throne room and ask to speak to you in the tavern. You'll probably need to rest before entering. You have to Visit the Shrine of Lamashtu on a Moonday. When you reach the northwest corner, extinguish the First World Lantern and buff up a little. Save your game and tell Jhod you're ready to begin. (based on 4 ratings) Our Price: $19.99. Perhaps the oldest elf from Kyonin, he is unwilling to share his name. When you reach the next cavern, you will see a trap in the centre of the room and you will be attacked by three Primal Giant Spiders. Sharel is a tailor and Kimo is a bowyer. When they're dead, you can grab some minor loot including a Ring of Protection +1 from their remains along with the Monster Casserole recipe. Either way, you unlock a 20d project. Pathfinder: Kingmaker. When all the enemies are taken care of, grab some minor loot from the chest and go through the portal marked "The Twisted Passage". Drop a Stinking Cloud on their heads and slaughter them. Go through and you will emerge in a cave with three other exits (the one you just used is one-way). Tell Sharel about Morhalan's arrest to complete the quest. This throne room event will occur about now. Speak to Elina to kick proceedings off. I ended up with a DC 35 Intimidate check which is worth 3840 XP on its own. Spread your party out before attacking them, moving your squishier characters to the north of the area. Head south to the Swamp Witch's Hut. Afterwards, Ntavi will ask you to speak to her when you have a moment. There's a locked chest (DC34) in the camp containing a diamond and some diamond dust. Otherwise, you should put them to work when you return to your capital. Don't underestimate Tsanna - she hits you with Slay Living which does horrible damage. Nearby is a tree where you can obtain a Mysterious Bird. Immediately afterwards, a battle will begin. You have a 120 day deadline to complete this quest, including the time taken to complete the project. After this, you should concentrate on the following: If you have any time remaining, you should level up the new advisors as much as possible: After the events at Bald Hill, your envoy will inform you that a hunt has been arranged to eliminate the magical beasts ravaging your lands. If you explore the tunnel, you will find more minor loot in a crate and a Taldan Warrior's Dog Tag under a rock at the end. Tell the Satyr that you're the baron of these lands which gives you a number of options to deal with them. Go inside. If Jubilost is not in your party, you may want to sub him in (using the Group Manager screen; returning home will force plot developments that you may not want) because he can have a certain amount of character development in the upcoming dungeon and there are lots of swarms to deal with. On your way out of the area, sell all the Masterwork weapons you looted from various ne'er-do-wells to Tigni. When you catch up with him, you can kill him or let him go. If you don't mind a whiff of cheese, don't speak to Kesten, respec at the inn so that you have lawful alignment and come back here. Equip blunt weapons or Second Execution when you enter the camp and buff up a little. Interact with the dais and place the Mysterious Bird on there. If you annexed Silverstep, you can recruit Mim now. Assuming your response to this provocation is non-lethal, you can persuade them to stay in your Barony (DC16). If you search the carts nearby, you will find a locked (DC21) crate containing a Shock Dagger +1. You'll probably trigger a scene with some goblins talking about a particularly impressive hydra. Accept to unlock the Followers trophy. Buff up majorly and head through the Hidden Creephole. The Hunting Grounds are immediately north of the lodge. Let it get close so that you don't aggro it at the same time as the worgs near the entrance and then continue left to take out the three Greater Worgs and Alpha Worg. If one of your advisors didn't make it, the surviving advisor will want you to do the other thing (i.e. One of the containers in the dormitory holds a Scimitar +2 while a hidden chest (DC26) contains the Chocolate Ice Cream recipe along with a pair of high level scrolls. If you want to waste time, you can go back to Lake Silverstep Village and sympathise with Ollie's widow. The wolves are irrelevant, the Owlbear is very tough and its attacks can stun. Try and take it down quickly before it murderises both sisters. That's nice of him. A dryad can forge a new bond with a new tree by performing a 24-hour ritual and making a successful DC 20 Will save. Have Linzi sing Inspire Competence because the lock on it is DC43. Head east from your capital. The Purple Owlbear has Mirror Image, which is a pain. Buff up (Haste is good) and head through, the eastern portal. A short distance to the right is an abandoned goblin cart with some minor loot. You will find the Pitaxian contingent lounging by a campfire. They drop loot worth about 3K if you want to go all Lawful on them. Item Basics. < > If you want to complete your circuit of the camp, head southeast. Do not, however, give her the gemstones because that fails the quest or agree to "support" her since that costs you 1BP per week. Select the "What do you mean?" Leave the settlement, go to Kingdom Management / Settlements / Tatzlford and build workshops for your new artisans. Basically, you want Displacement, Blur and Mirror Image to go toe-to-toe with this superbeast. This leads to a good / evil choice that is harder than most. If you press them you will see either "CLICK" or "THUD". Mim, the goldsmith from Silverstep, has the decency to seek you out. You will have another scene with goblins and a wyvern which doesn't reciprocate their admiration. The remainder flee leaving you to take care of the Owlbear. Visit her outside her shop and she will tell you about an associate, Ollie, who disappeared with a chest of gemstones which was to be a downpayment for an amazingly rare item. He says that trophies will be awarded for killing the three dire monsters and that whoever brings two or more heads back will be declared victors. Pathfinder: Kingmaker - Definitive Edition , Prologue - The First Step on the Road to Glory, Of Cows and Other Matters of Political Importance, Mobility, Stealth, Trickery, Lore (Nature), Lore (Religion), Perception, Sneak Stab; Weapon Finesse; Martial Weapons Proficiency, Blade Sense +1; Finesse Training - Kukri; Two-Weapon Fighting, Debilitating Injury; Uncanny Dodge; Combat Trick - Dodge; +1 Dexterity, You talked Remus down during the throne room event, After the hunt, you warned the citizens about the disease, You withheld information about the disease, In the scripted encounter, you didn't persuade Urkhed to stay, At the Bridge Over the Gudrin River, you told the old man to go to the capital, At the Bridge, you persuaded the refugee girl to return home, At the Bridge, you dealt with the Fake Stag Lord, You massacred goblins in the Goblin Village, Community to rank 3/60 (unlocks Grand Diplomat), Treasurer to 3 (60 stat will probably come naturally), Divine to 3/60 (unlocks Magister to share the load of Curse research), Magister to 2/40 (unlocks Teleportation Circles). Taldan Warrior's Dog Tag Ancient Rostlandic Coin Scorched Fragment of a Necklace Mandibles of a Huge Spider Token of the Dryad Rostovic Swordlords Empty Sheath Rostovic Rangers broken Arrow Rostovic Paladins Crumpled Helmet Search some rubble to the south of the shrine for a Taldan Warrior's Dog Tag. Search a crate near a rock outcrop for a pair of Bracers of Armor +4. Nok-Nok should start off close and Dog (or Okbo by now) should be able to charge up ahead of the rest of your party. Printed on sturdy cardstock, each pawn contains a beautiful full-color image of a nasty monster from the core Pathfinder RPG monster reference. Controlled Fireball) to take out the swarms. Move squishier characters into the previous cave and have one character advance into the cave to trigger an assault from four Primal Giant Spiders and a Quickspider close to the northeast entrance. When the second team return to the real world, two Dire Venomwolves and a Greater Owlbear-like Treant will appear. A goblin will open the gate to a Hydra pen. Kill the Black Dweomerowlbear wandering around. Their room is the large one at the top of the stairs. r/Pathfinder_Kingmaker Preorders of Pathfinder: Wrath of the Righteous Season Pass 2 on Steam, GOG, and EGS are open! You will unlock the Enemy Within trophy at this point. 2023 GAMESPOT, A FANDOM COMPANY. The creature drops some First World Fruit (which is a rare cooking ingredient) and an Amulet of Mighty Fists +3. There are three Quickspiders and two Doomspiders close to your starting position. Wander around the Narlmarches for an indeterminate amount of time and you will eventually have a scripted encounter. Continue to the end of the path and search among the rocks for a Taldan Snaffle (3/5). STR: 8, DEX: 22, CON: 12, INT: 12, WIS: 9, CHA: 9. There are four switches in the wall. I got a bunch of items with Golden symbols, what are they for? To the right of the cart is a stash with a Token of the . None of these are very powerful, so take the opportunity to drop a Stinking Cloud near the portal. They're fairly weak but take out the two Arch-chemists first before they inconvenience you. Search the body on the ground for a Dirty Notebook which makes for amusing reading and a Jagged Key which can open the chest in the Fake Stag Lord's camp if the lock was beyond your means. There's a rock you can search for a Taldan Warrior's Dog Tag. Remember our recent survey about the DLC of your dreams? Select the "Troubling events" option and exhaust his conversation options and he will give you the Magical Lantern which will allow you to navigate the magical fog. You will emerge in another place entirely. Backtrack and go through the gate you ignored earlier for a scene where a captured goblin is to be fed to an Owlbear. Sod off, Ntavi, he needs a proper name! The shaman will run off leaving you to deal with a horde of hostile goblins: Commando Commander x2, Sneakwhack, Horsereaper, Sentry x3, Roc Eye x2, Sly Eye x5. You only need one for Irlene's quest and the other three sell for 125G each. Kesten will want to rush off and look for the origin of the disease - you can let him go or order him to stay. Banish this batch of bugs, then burgle a box beside a body to become richer by a Potion of Resist Cold and another Token of the Dryad. Dryad is a creature race in Pathfinder: Kingmaker. Token of the Dryad, the default sell price is 75g if I sell it to Boken, a simple merchant. It has been . "How can this be?" Backtrack to the previous cave and take the northeast passage. Tiressia will be in the middle of trying to convince Falchos to leave the area until someone can destroy the . The guards will usefully crowd around the enemies, preventing you from getting to them. Ask him what he wants and he will tell you that he wants to woo her with a gift, an emerald necklace to be precise. Equip the first world lantern in a belt slot. When they're dead, clear the trap and have a tough party member head further into the cave to trigger another spider assault accompanied by a pair of Redcaps. Examine her bed to notice that the undergarments left there are bloodstained.

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